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Cycle Idle RPG Playtest update for 13 February 2024

Update Notes for Feb 13

Share · View all patches · Build 13443712 · Last edited 13 February 2024 – 14:09:28 UTC by Wendy

Patchnotes via Steam Community

Content

  • 6 new cards have been added to Eternal Recurrence - cheap rares/epics and expensive commons to help round out the set.
  • A new item has been added to the Golden Ichor shop that allows you to save and use a reward from Eternal Recurrence.
  • A card collection is now available in your collection where you can view all cards that you have seen. If you haven't collected a card, you will only see its name.
  • Refreshing berry trades is now guaranteed to give different reagents than the previous refresh.

Balance

  • Vermin Cabalist's health has been buffed.
  • Drop rate from Vermin King has been set to 1/100 of its previous value. Sorry guys - the Savant's Pants were never meant to be that easy to get!
  • Core Stat talent costs now scale up more slowly.
  • Core stat values on a few equipment pieces have been nerfed.

QoL / Visuals

  • A button has been added to the Eternal Recurrence sell interface that automatically adds all cards to the sell pool except for the highest rank cards that you can use for a deck. i..e, for an epic card it will sell all but the two highest rank cards.
  • Eternal Recurrence will now remember the last deck you used and have it automatically selected on different playthroughs.
  • Unit and spell cards in Eternal Recurrence now have different colored backgrounds.
  • Some values in the Bestiary and AFK gains now show abbreviations rather than the full value.
  • Harvesting a plant now shows a little floating text with the yield, to give you some more endorphins!
  • Combat text will now tell you if you have an ability equipped that an enemy is immune to.

Bugs

  • You no longer need 2+ harvests in order to use the "Harvest All" button.
  • Stat changes now register immediately upon unequipping equipment.
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