Content
- 6 new cards have been added to Eternal Recurrence - cheap rares/epics and expensive commons to help round out the set.
- A new item has been added to the Golden Ichor shop that allows you to save and use a reward from Eternal Recurrence.
- A card collection is now available in your collection where you can view all cards that you have seen. If you haven't collected a card, you will only see its name.
- Refreshing berry trades is now guaranteed to give different reagents than the previous refresh.
Balance
- Vermin Cabalist's health has been buffed.
- Drop rate from Vermin King has been set to 1/100 of its previous value. Sorry guys - the Savant's Pants were never meant to be that easy to get!
- Core Stat talent costs now scale up more slowly.
- Core stat values on a few equipment pieces have been nerfed.
QoL / Visuals
- A button has been added to the Eternal Recurrence sell interface that automatically adds all cards to the sell pool except for the highest rank cards that you can use for a deck. i..e, for an epic card it will sell all but the two highest rank cards.
- Eternal Recurrence will now remember the last deck you used and have it automatically selected on different playthroughs.
- Unit and spell cards in Eternal Recurrence now have different colored backgrounds.
- Some values in the Bestiary and AFK gains now show abbreviations rather than the full value.
- Harvesting a plant now shows a little floating text with the yield, to give you some more endorphins!
- Combat text will now tell you if you have an ability equipped that an enemy is immune to.
Bugs
- You no longer need 2+ harvests in order to use the "Harvest All" button.
- Stat changes now register immediately upon unequipping equipment.
Changed files in this update