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Stronghold: Definitive Edition update for 13 February 2024

New "Swine's Bay" DLC Campaign + Free New Economic Campaign

Share · View all patches · Build 13442801 · Last edited 13 February 2024 – 15:09:29 UTC by Wendy

Patchnotes via Steam Community

[previewyoutube=Ky5f7blJ1l0;full] ]
Today we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign, "Swine's Bay". Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.

  • A New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
  • 7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
  • Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.

https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/

Version Number: v1.2
Date: 13 Feb 2024
Update Size: 150 MB

UPDATES

  • Added the ‘Home Fires’ Economic Campaign
  • A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.
  • Added 2 new Multiplayer maps
  • Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.”
  • Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.”
  • Added a new Freebuild map
  • Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.”
  • Added Increasing Attack Sizes option to Freebuild advanced options
  • To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty”
  • There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase
  • The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option
  • Added Steam Trading Cards
  • Added Private Multiplayer lobbies, with invite codes
  • These can be used to invite players that are not necessarily on your Steam friend’s list
  • Added Max Players setting to Multiplayer lobbies
  • Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty.
  • Added scroll button to scroll through units in the UI when more than 8 unit types are selected
  • Added Keep enclosed icon to the minimap
  • Added ability to reload multiple Catapults/Trebuchets with rocks
  • Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission
  • Added pulse effect to Multiplayer ‘Ready’ shield
  • Added ‘Balanced’ to Steam Workshop map tags
  • Added right-click to move back in Market panels
  • Moat delete is now draggable
  • Opening Multiplayer chat will now show the last 5 messages
  • Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file
  • Added videos for The Sergeant to all missions in The Jewel Campaign

BUG FIXES

  • Removed Pike production from ‘Two Hovels & a Bucket of Fish’
  • AI Character videos now stop playing instead of freezing on the final frame.
  • Various text fixes in all languages
  • Fixed Knight rally points
  • Fixed wall pieces remaining after being deleted if placed in certain positions
  • Added help icon to Good and Bad Lord buildings
  • Fixed floating wheat farmers
  • Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling
  • Fixed an issue that caused looping sfx on briefing screen
  • Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer
  • Fixed an issue where sometimes AI would attack their own gatehouse in custom missions
  • Fixed gatehouse repair button not always showing active state correctly
  • Fixed minimap team colours
  • Improved unit sprite clipping when standing on a gatehouse
  • Remove drawbridges from mission 14 ‘The Mountain Pass’
  • Fixed an issue where control groups would not select units entering towers or walking through gatehouses
  • Fixed an issue where the Lord would not always return to the keep during a Wolf event
  • Fixed missing ignite pitch icon when archers are lighting pitch
  • Fixed an issue where a player disbanding troops would break other players’ cursors briefly
  • Fixed incorrect building availability in Multiplayer Tech Levels
  • Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path
  • ‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild
  • Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it
  • Fixed an issue where speech volume would break and reduce to inaudible levels
  • Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo)

For support, please contact us through our support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url]

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