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Update notes via Steam Community
The first of the next few optimization updates. Spent some time on weapons and levels. 2 Maps have been optimized a bit. One seems to run better than the other right now.

Menu


  • Added loading screen to character select


Weapons


  • fixed head in scope, slip up from rebuilding character mesh setting code.
  • refined recoil and distance on SCAR
  • refined recoil, distance, scope, and recoil on base sniper rifle
  • refined recoil, distance, and scope, on ak105skfs
  • refined recoil, and distance, on base SMG
  • refined recoil, distance, and damage on base machinegun
  • refined recoil, distance, and damage on base shotgun
  • refined recoil, distance, damage and fire rate on AK105SK0B
  • refined recoil/recover speed, distance, and damage on LMG02
  • refined recoil/recover speed, distance, damage, and distance heard on M60
  • refined recoil, distance, damage on SR-15
  • refined recoil, distance and fire rate on STG
  • refined recoil, distance and distance heard on AK47
  • refined recoil, and distance heard on 357 magnum


Maps


  • OS texture res changes.
  • lighting changes.


  • (The other map) lumen removed, ray traced shadows replace lumen shadows.
  • Using an entirely merged building, single draw call. I didn't mess with the light from what they were last. They may need changing.
Windows English Depot 2450241
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