The first of the next few optimization updates. Spent some time on weapons and levels. 2 Maps have been optimized a bit. One seems to run better than the other right now.
Menu
- Added loading screen to character select
Weapons
- fixed head in scope, slip up from rebuilding character mesh setting code.
- refined recoil and distance on SCAR
- refined recoil, distance, scope, and recoil on base sniper rifle
- refined recoil, distance, and scope, on ak105skfs
- refined recoil, and distance, on base SMG
- refined recoil, distance, and damage on base machinegun
- refined recoil, distance, and damage on base shotgun
- refined recoil, distance, damage and fire rate on AK105SK0B
- refined recoil/recover speed, distance, and damage on LMG02
- refined recoil/recover speed, distance, damage, and distance heard on M60
- refined recoil, distance, damage on SR-15
- refined recoil, distance and fire rate on STG
- refined recoil, distance and distance heard on AK47
- refined recoil, and distance heard on 357 magnum
Maps
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OS texture res changes.
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lighting changes.
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(The other map) lumen removed, ray traced shadows replace lumen shadows.
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Using an entirely merged building, single draw call. I didn't mess with the light from what they were last. They may need changing.
Changed files in this update