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Trans Ops update for 13 February 2024

Update v0.435511

Share · View all patches · Build 13439968 · Last edited 13 February 2024 – 06:09:17 UTC by Wendy

Patchnotes via Steam Community

The first of the next few optimization updates. Spent some time on weapons and levels. 2 Maps have been optimized a bit. One seems to run better than the other right now.

  • Added loading screen to character select
Weapons
  • fixed head in scope, slip up from rebuilding character mesh setting code.
  • refined recoil and distance on SCAR
  • refined recoil, distance, scope, and recoil on base sniper rifle
  • refined recoil, distance, and scope, on ak105skfs
  • refined recoil, and distance, on base SMG
  • refined recoil, distance, and damage on base machinegun
  • refined recoil, distance, and damage on base shotgun
  • refined recoil, distance, damage and fire rate on AK105SK0B
  • refined recoil/recover speed, distance, and damage on LMG02
  • refined recoil/recover speed, distance, damage, and distance heard on M60
  • refined recoil, distance, damage on SR-15
  • refined recoil, distance and fire rate on STG
  • refined recoil, distance and distance heard on AK47
  • refined recoil, and distance heard on 357 magnum
Maps
  • OS texture res changes.

  • lighting changes.

  • (The other map) lumen removed, ray traced shadows replace lumen shadows.

  • Using an entirely merged building, single draw call. I didn't mess with the light from what they were last. They may need changing.

Windows English Depot 2450241
  • Loading history…
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