CHANGELOG
NEW STUFF
============New NPCS!
Chef
An uncorrupted Gnoll saved from the wastes, players can pick foods off of his rotating menu to obtain per-run stat buffsGunsmith
An ex-bounty hunter turned smith, she keeps track of the firearms you've discovered, and with enough use of them can improve their handling for permanent stat buffs- Added a character stat window to the inventory menu for better tracking of status & buffs
- Improved controller aim assist feel by changing the snapping to a more subtle behavior
- Updated portal visuals - this has been on my to-do list for awhile, the portal is now a proper object in the environment rather than a floating sphere
- Motion Blur Visual Effect - Some new post-processing that I think adds a lot to the game visually. This can be tweaked and/or completely removed in settings
BALANCE
==========- Slightly increased Gatling Gun damage
- Enemy aggro radius decreased
FIXES
============- An issue with graphics settings resetting when loading a level has been fixed
- Optimized enemy AI performance to be less CPU intensive
- Various UI navigation bugs fixed
Changed files in this update