Added: Sliders and min/max ranges added to the Rigging panel to adjust mesh-joint bind matrix.
Added: Rotation / translation switch to adjust the bind matrix added to the Rigging panel.
Added: Bind matrix export added to the FBX and GLTF file exports.
Added: Warning notification if the mesh and joint are not connected when adjusting bind matrix.
Added: Object settings panel to set the properties of selected objects.
Note: If different objects types are selected, user can select a specific object using combobox.
Added: Ability to change the name of any selected object in the Object Settings panel.
Removed: Joint, Light, IKEffector and Preferred Posture panels from settings.
Fixed: Joint weights not being exported properly in some cases for the FBX exporter.
Fixed: Crash when deleting a node for which a mesh does not exist.
Issue: Multi-mesh characters may not export correctly with adjusted bind matrix, working on it :)

Changed files in this update