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Rising Lords update for 12 February 2024

1.0.4 (February 12)

Share · View all patches · Build 13431383 · Last edited 23 February 2024 – 12:30:35 UTC by Wendy

Patchnotes via Steam Community

1.0.4 (February 12)

New:

  • difficulty can now be adjusted when restarting a chapter (2+)
  • Added build menu click toggle to the graphics menu.
  • F5 saves the game in singleplayer to the last used save slot

Fixes:

  • Fixed 'blank tiles' / missing render w/ battles on slower machines
  • Fixed rare case of temporary fog not removing on slower machines w/o camera movement
  • Fixed numerous inventory sync bugs between menus and generals
  • Fixed treaty 'reject' acting as 'accept'
  • Fixed a rare crash in chapter 3
  • Fixed an issue with the hunter spawn being inconsistent
  • Fixed ability to place ally-focused cards on enemy units in 3+ way battles
  • Fixed wedge carde related battle crash
  • Fixed an issue where the "french" faction would not always win the tie break for figures
  • Fixed incorrect gamepad icons for cycling regions in campaign. Should have been LT + RT and ZL + ZR.
  • Fixed 2 rare campaign related crashes that were user reported
  • Fixed some issues with the new restart chapter functionality
  • Fixed mouse hover & clicks on mission tasks passing through mission book
  • Fixed a battle crash related to raiders on water
  • Fixed an issue with corrupted casche
  • Fixed a crash due to invalid arrow spawn slotid
  • Fixed xbox keyboard input cause crash when entering unusual characters for number input
  • Fixed grab-pan clicking through popups and menus
  • Fixed word-wrap newline issues; most notably w/ chinese + tool-tips
  • Fixed chinese overflowing under buttons w/ some helper cards
  • Fixed end-turn text missing and/or flicker / pop-in when changing languages
  • Fixed an issue with disbanding garrisons in conquered territory that lost by morale

Changes:

  • enabled autosave by default on PC for new players
  • minor adjustments to some story pictures
  • Added more hints
  • Added AI to have livestock priorities when there are more types than fields. Player's auto-govern and Knightly prioritizes horses first. Default is Cows > Sheep > Horses.
  • 'quick restore options' changed to 'continue'

known issues for the next patch:

  • a few remaining display issues with chinese font
  • automatic battles still happening in rare cases where regions are oddly shaped or too small
Windows Rising Lords Content Depot 835651
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