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Thanks again to Slopcore for his continued engagement! Sonder on, gamers.

General

  • fix softlock during arbor fight in muldahara (?)
  • change enemy collision to be a bit squishier
  • line up timed platforms in 2nd hive histhana
  • kill zyng projectile on collide
  • condense and streamline the collection sequence in anahata
  • add checkpoint before ryx encounter
  • increase speed of 2nd wall platforming challenge in anahata
  • mystery hitbox for lub in histhana
  • unsquished input flags for xbox controllers
  • widen final column in the path ov hum
  • fix the fight name for chamber of the aspirant
  • shorten the checkpoint activation and add some charging sfx
  • make hall longer before ragakeet
  • make last platforming challenge in muldahara a little longer
  • increase ground friction when not holding a direction
  • you can now block out of the rolling animation
  • you now hold block to lock facing while aiming weapons instead of some holding and some not
  • added a new platforming challenge in muldahara
  • you can now do short dashes while shielding instead of dashing out of shield
  • reduced overall number of projectiles

Charlet

  • nerf tackle stam damage
  • boost hammer stam damage
  • increase hammer speed

Moika

  • spray duration, frequency and accuracy decreased
  • reduce poise recovery
  • increase damage recieved while stunned
  • decrease gatling duration
  • square up the walls in arena ( no more choke point )
Windows English Depot 1924241
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macOS 64-bitEnglish Depot 1924242
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Linux 64-bitEnglish Depot 1924243
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