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Reign of the Renegade update for 10 February 2024

Patch 1.12

Share · View all patches · Build 13424560 · Last edited 23 February 2024 – 15:11:09 UTC by Wendy

Patchnotes via Steam Community

A decently sized patch - Draft mode got some further tweaks to decrease difficulty, more bugs fixed, & more content! There's still a few more elusive bugs I have yet to get to - but every patch gets closer! I was working on quite a few different systems throughout this patch, and hope I didn't break anything unintentionally. I'll try to patch ASAP if anything big pops up!

Content:

  • 13 New Actions (4 Per Character, 1 Special)
  • 6 New Artifacts
  • 1 New Buff: Sturdy - Retain Block
  • 1 New Debuff: Bleed Out (plus, a rework to Bleed to give it slightly better scaling)
  • 2 New Events

Draft Mode Changes:

  • Guaranteed rare perks at level 4
  • Combats drop an extra Action reward
  • Dramatically increased potion drop rate in Draft

Action Balance:
Warrior:

  • Sucker Punch++, Always costs 0, not-Innate > Innate
  • Challenge++, 1d6 (1d8) you and enemy gain Attack
  • Reforge ~ 1d8 Atk, Smith 1 (2) Actions
  • Wield ~ 1d3 Draw Actions, gain 1 Strength for each Atk drawn
    Rogue:
  • Reposition ~ 1d6 Def, Draw 1 (2) Discard 1
  • Provoke ~ Now inflicts Enraged
  • Razor Wind-- 2d4 > 1d8 (also fixed bug where it deals infinite damage during [REDACTED])
  • Tempest-- Now costs 4 (3) and is always Fleeting

Enemy Balance:

  • Gelatinous Shape Reworked, no longer self-buffs
  • [Redacted] Nerfed slightly
  • Many enemies no longer innately retain block. Enemies can only retain block if they also have Sturdy.

Artifact Balance:

  • Cauldron++ now drops a Potion in every combat Reward
  • Scrambled++ now only transmutes Punches + Defends]
  • Plush Pillow++ now also restores all Focus
  • Energy Vial-- now removes 3 Potion Slots
  • Slingshot ~ now gives 1 Strength and 3 Regen in Elite Combats
  • Cursed Mail++, gives 2 Fortitude
  • Arrythmic Flask ~ reworked to non-boss Artifact: When you use a potion, discount a random Action in hand by 1 NRG

QoL:

  • Reworked Tutorial System -- I kept putting it off, but its was long overdue. It's still not quite perfect, but I think it's better than before!
  • Added settings for enabling Character letter / Mastered Star on Action Tooltips

Fixes:

  • Fixed Warrior Perk "Evanesce" not drawing Actions
  • Fixed Recollection still ticking "Vanish" triggers even when Recollection saves the Action from Vanishing
  • Whet now gains Proficiency bonus as well as it can gain extra dice from Oracles
  • Fixed Vengeful sometimes triggering on damage
  • You can no longer dodge your own Shock trigger
  • Booze Bomb gives all enemies Exposed as intended
  • Oracle in Act 4 shop now charges you discounted prices
  • Enemies now aren't able to buff/buff all when Clumsy
  • Two Hungry Perk now only draws 2 as intended
  • Fixed 2 Perks (Rogue + Knight) where they weren't getting Evade / Counter when being Attacked by Atk+Debuff / Atk+Status
  • Fixed certain enemies dropping Block unintentionally
  • Fixed being able to use Recycler when game is paused
  • Rush now appears in Library
  • Fixed Discovered/Mastered total counts

Visual:

  • Reworked Particle system in an attempt to fix memory leak
  • Fixed Fog not clearing when revisiting the menu (maybe fixes some graphics related crashes?)
  • Added setting for disabling Fog
  • Reworded Monk Meter tooltip
  • Reworded Bargaining Chip
  • Added clarification for Drain ticking at turn end
  • Added a couple new hit FX for different types of Actions
  • Riggit Rum tooltip text shows 1d3 as intended
  • Fix tooltip hover hitbox for enemy Buffs
  • Reworded Helix Artifact

HOTFIX 1.12B: Fixed Bleed out applying to player when intended for enemy.
HOTFIX 1.12C: Fixed softlock when choosing to Smith an Action in combat.
HOTFIX 1.12D:

  • Fixed crash when healing at end of game
  • Gold sprite fixed
  • Fixed crash when concluding turn (couldn't replicate so apologies if something that I wasn't expecting was causing it)
  • Indignation now only triggers below 50% hp
  • Shop won't say "new" when you have everything unlocked
    HOTFIX 1.12E:
  • Fixed Maxed Rolls not working from Some addtl types of rolls (Stealth/Finisher/etc)
  • Fixed Maxed Rolls not stacking (using multiple Max Potions in a row resets the # of rolls)
    HOTFIX 1.12F:
  • Removed an unintended Game Save Loop at room start. This should help older machines.
  • Fixed a softlock & crash with Smithing Status/Curse Actions mid-combat
  • Fixed Boost allowing you to Boost Actions with no Dice
    HOTFIX 1.12G & H:
  • Attempted to fix an on end turn crash in the G-patch, actually fixed it in the H-patch
    HOTFIX 1.12I:
  • Fixed crash when continuing a run after saving and exiting the game.
    HOTFIX 1.12J
  • Bleed Out now affects HP instead of max HP.
  • Reworked Angry Buff - Now gives Strength when it ticks to 0 instead of ending your turn
  • Reworked [REDACTED] fight. Now the body has a new buff: Reactive
  • Fixed Lyrus headstone
  • Loading history…
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