Heyo!
I'm happy to share we've just released our second playtest build, which primarily focuses on quest variety by adding more quest types and bonus objectives!
During the last playtest, we experimented with adding elevation to some levels to see how that could impact Dobbel Dungeon's gameplay. In our opinion, while it added some visual flair, we found it didn't really add enough value to the gameplay itself to justify the additional system complexity and related issues that came with it, especially since we're only a 2-person team. So for this playtest, as another experiment, we've removed elevation from all levels to see how much it actually affects the fun-factor of the game.
The playtest remains open, so make sure to request access and keep an eye on your email / steam library where it will pop up soon after!
Primary Changes:
- New Quest: Defend
- New Quest: Escort
- New Quest: Chicken Run
- Revamped Quest: Attack
- Revamped Quest: Ambush
- Added a new enemy spawner in the form of Porc Tents
- Replaced railroad overworld movement with free movement
- Added audio settings
- Added more & tweaked existing action VFX
- Removed elevation from all levels
- Added an 'action cam' system to make sure action targets are always in-frame
Happy Dobbeling!