Gearing up for the launch of the main game! In the meantime I have merged some of the changes.
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Weapons that are planted horizontally can now be used as a Spring board. Not many uses in the prologue, but a useful mechanic in the main game.
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Plunge attack is now on alternate attack button. Before, it would automatically execute a plunge attack at height. This just allows the choice between standard attacks and plunge attack at height.
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Improved refraction shaders.
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Threading performance improvements.
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General quality of life and bug fixes.
Changed files in this update