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Tweaked some dungeon content generation parameters and edge cases. For example, previously you could come across a dungeon level where there were several hidden areas which were completely empty.
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Filtering the game log wasn't possible when keybindings that had letter keys as movement keys were used (mainly the VI keybindings). You can now write a filter keyword in the log screen when SHIFT is pressed. (thanks to Zhuo for mentioning)
Update notes for release 60.3
Update notes via Steam Community
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