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Update notes via Steam Community
  • Tweaked some dungeon content generation parameters and edge cases. For example, previously you could come across a dungeon level where there were several hidden areas which were completely empty.

  • Filtering the game log wasn't possible when keybindings that had letter keys as movement keys were used (mainly the VI keybindings). You can now write a filter keyword in the log screen when SHIFT is pressed. (thanks to Zhuo for mentioning)

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