Changes
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Add Hard Difficulty level
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Penalty reform, 50 -> 88 penalties
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Replace some item effects with remote control gimmick effects
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Increasing jewelry cost of unlocking character
<Balancing>
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Changing strategically the effectiveness of dozens of items
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Change the appearance stage of the elite enemy (at least 4 and 5 stages appear)
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Boss's barrier activation health units 10% -> 20%, barrier gets bulletproof
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Elite's barrier activation health units 10% -> 50%
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Condition immune time after condition end, 0.5 seconds -> 2 seconds
Changed files in this update