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Update notes via Steam Community
Changes

- Add Hard Difficulty level

- Penalty reform, 50 -> 88 penalties

- Replace some item effects with remote control gimmick effects

- Increasing jewelry cost of unlocking character


<Balancing>

- Changing strategically the effectiveness of dozens of items

- Change the appearance stage of the elite enemy (at least 4 and 5 stages appear)

- Boss's barrier activation health units 10% -> 20%, barrier gets bulletproof

- Elite's barrier activation health units 10% -> 50%

- Condition immune time after condition end, 0.5 seconds -> 2 seconds
Windows Depot 2491131
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