It's highly recommended that you run the Auto-Set Network Deals and Auto Set All Worker Contracts. These can be found in Edit Database > Helpful Scripts.
Back again with our second release of the year!
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Added the ability for a company to go bankrupt, or be bought out by the user if their company is in a dire financial state.
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Rebalanced network deals, production costs, and worker contracts
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Promotions will cut their production levels and release workers in order to cut costs when finances are looking bad
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Added two new Production options - Marketing and Back Office. Both come with bonuses to attendance and viewership, and are necessary to move up in levels (Regional to Cult, Cult to National etc)
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Updated Production rules, so that instead of applying a multiplier to your segment score, they cap your final show score.
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Added a financial chart on the All Promotions page, so you can see how each company is doing financially.
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Widened the criteria for when you are at war with another promotion
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Heightened the impact of losing a promotional war
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Optimised a lot of UI and backend logic, so that the game should feel a lot faster and more responsive
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Improved the performance of the Next Day Cycle to be at least twice as fast by my calculations
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Added a little pop noise when Next Day cycle is over, for those who like to go do something else while the Next Day is simming.
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Fixed bug with auto set scripts
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Fixed bug where buttons were clickable on home screen
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Fixed bug where dead people appeared in the top workers in New Game
Changed files in this update