- New Automated Shop Hours
- New Quest
- New Human Cage and Cursed Human Cage Items/Enemies
- Employee System QoL features
- Camera Rework
- Gunplay Polish
- Miscellaneous Improvements and Fixes
Automated Shop Hours

You can now set when your shop automatically opens and closes to better automate your shops alongside your employees.
Don't want to stop by each of your shops at 6 am to reopen for the day and again at 10 pm to close for the night? Now you can set it all up in advance and let the open close sign handle it.
You can set up your automated store hours on the open close sign or sync them from your total employee hours if you want the store to match your default employee work schedule.
Wanting automated shop hours was a big piece of feedback we heard over on our Discord (https://discord.gg/Saleblazers) and Steam Forums. Thank you very much for bringing this up!
New Hydration NPC Questline

Talk to May Porter to start this quest. You'll find her all throughout the map, and a good starter spot to check is in front of Pop Pop's house!
New Human Cage Cultist Enemies

Some Cultists are now equipped with a new item that allows them to capture you for a set duration. Watch out for a Cultist variant that only moves when you don't look...
Reworked Smoother Camera Code

Previously, the player camera would collide with surrounding obstacles fairly frequently (especially through doorways) and move the camera in directions that felt unpredictable. There'd also be situations where your camera flickered in and out rapidly.
In this patch, we've reworked the camera raycasting code. It's much more lenient now, moves more smoothly, and has brand new interpolation behavior. It's somewhat subtle, but you'll really feel the difference in close quarters.
New Gun Accuracy Crosshair Indicator

In Saleblazers, gun accuracy is determined by the type of gun, your movement speed, and how far you've aimed down sights (right click).
This information isn't intuitive, so we've added a dynamic crosshair that reflects your gun's current accuracy levels.
Recoil Smoothing, Bullet Hole Decals, and Impact VFX

Recoil has been reworked to feel smoother to make it more fun to control. In addition, shooting walls and items now leaves bullet holes with updated bullet impact VFX.
Gunfights should feel a lot more grounded and enjoyable with these changes!
New Punch Combo

The previous punch combo didn't carry you very far, and was very hard to block or dodge when NPCs used it on you.
This one should telegraph the attack a lot better! We've increased the damage of punches to compensate for the slower attack.
Employee Priorities by Shift

Along with the automated shop hours, you can now set an employee's work priority by shift, giving you more control than ever over how they work. You can configure the override priorities for each shift in the work schedules page of the employee management screen.
With these settings, an overnight employee can focus on crafting and restocking while your shop is closed. Once the shop opens in the morning, you can have that same employee stop crafting altogether and focus on haggling.
You can do a lot with these priority overrides, so we look forward to seeing all of your clever automated shop setups.
Employee Management Quality of Life
Managing employees has a little bit more clarity with this update. Employee names are highlighted in the management screen when they are working or training so you can see at a glance which employees are currently on shift or away for training.You can also copy and paste work schedules between employees to easily organize your workforce into matching shifts.
(Preview) Upcoming Terrain Map Updates for Optimization and Gameplay
We're in the process of turning rock mesh heavy sections of the map from this:
Into this:

The primary reason for this is to improve performance by reducing vertex count, but this change also gives the benefits of a cleaner art style and clearer level design.
We'll be pushing these changes periodically throughout future patches, so we wanted to give you all a heads up in advance.
We're also smoothing out terrain for another new gameplay mechanic... but we'll reveal what it is in a future patch!
📜 v0.14.1.0 Patch Notes
➡️ Changes
- Added new Mineral Water questline
- Added an option to automatically set shop open schedule hours in the Employee Table and Open Closed Sign
- Added work priorities to employee system
- Balanced fog and lighting for all times of day
- Changed camera raycast code to be more lenient and feel smoother overall
- Camera now collides with placed items too
- First person debug camera (F1) is lowered to match head height better
- Added Human Cage and Cursed Human Cage items
- Added Weak Human Cage Cultist and Human Cage Cultist NPCs
- Added Invincible Human Cage Cultist NPC that only moves when you aren't looking
- Added better accuracy feedback to crosshair
- Bullet trails persist slightly after hitting their targets instead of instantly disappearing, so you'll be able to see your bullet trajectory better
- Updated punch animations to have better reach and readability
- Rebalanced punch combo data and damage
- Container loot now randomizes over time as well
- Increased density of cloud shadows
- Increased timer of lingering dead bodies from 2 seconds to 8 seconds for better immersion
- Added bullet holes to bullet impacts
- Updated bullet impact VFX
- Changed first frame bullet logic to come from the muzzle instead of the character for better aiming consistency
- Pressing any key to continue in splash screen and videos will not skip unless you focus the application first
- Hunger/thirst damage no longer produce damaged vocal barks
- Hunger/thirst damage numbers now appear on the player taking damage
- Reduced duration of camera shake from 0.25s to 0.15s on shooting guns
- Recoil is now smoothed to improve experience of shooting guns
- Increased Deagle vertical recoil
- Significantly increased Revolver fire rate and vertical recoil (watch out, this means Outlaws are more dangerous too!)
- Outlaws are slightly less accurate when shooting guns
- C17 Pistol fire rate increased
- Repeater Rifle now has no distance falloff, has reduced damage, and increased vertical recoil to make it more of a long range weapon
- Bullets can no longer pass through walls when shot at close proximity to the wall
⚙️ Optimizations
- Water post process volume no longer updates unless you are underwater
- Reduced frequency of customer AI environment queries
- Slightly optimized performance of camera shake code
🛠️ General Fixes
- Removed rarities from Elman Klepto's shop items
- Rebaked AI nav mesh at Hillside shop plot so that customers don't walk through Shepherd pieces
- Updated descriptions for mushroom items
- Fixed Radiation attribute UI not showing up sometimes
- Turrets will no longer shoot you through walls in Snowville Trenches
- Fixed clients picking up items not updating nearby shop Beauty values
- Fixed Astronaut Bag from losing item attributes sometimes
- Fixed case where some items (Hazmat Suit) could lose attributes when placing them on the ground and saving
- Fixed case where picking up stacked items would not prevent world items from respawning
- Fixed one case where work schedule list refreshed when it didn't need to
- Fixed employee detail UI disappearing after switching tabs in employee table UI
- Fixed employee being deselected after state change and can't view detail UI unless you reopen the employee table UI
- Fixed some item incorrectly displaying 300% damage boost instead of 3% damage boost
- Fixed PVP invasion completion not returning to the save file properly if invading from a backup save file
- Fixed pop in lighting during sunset due to post processing settings mismatch
- Fixed tutorial grass showing up as rock
- Fixed several item particles showing up as pink
- Fixed Mortar indicator not disappearing for clients on impact
- Fixed hitmarker displaying when hitting self
- Fixed an edge case where building integrity wouldn't update if multiple pieces are destroyed in the same frame
- Fixed various disconnects
Changed files in this update