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This build has not been seen in a public branch.
Update notes via Steam Community
The Staging Branch has been updated with the latest build of the second level.

This level's design takes a very different approach to the first one. The first level is very much a 360 degree play space, with lots of zig-zagging paths to be taken by the 2d player. As accessibility is very important, one of the design requirements for the second level is that it takes place entirely in front of the VR player. As well as this, the path taken by the 2d player is linear; they start on the left hand side, move through to the right, before returning to the left.

Our local playtesting has shown this level, surprisingly, to be very hard for the VR player to win. As part of trying to balance that a little, we've scaled up the police speeds. As ever - we do need feedback. Does this level work? Are the police too easy? Are there too many places for the 2d player to hide in?

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