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ADDED

- Gamepad camera input acceleration and associated setting in Game Options
- Screamers should flee and flank the player when wounded enough
- More elegant enemy despawning
- Interactable objects should be visually highlighted when hovered over
- Screamer head grenade foley
- Russian translation
- French translation

CHANGED

- Journal should only be openable through the Inventory in preparation for narrative devices in future chapters of the game
- Weapons should be swappable through the Inventory in preparation for future chapters’ weapons
- Changed all instances of "Psychosis: Teaser" to "Psychosis"
- Player shouldn't be able to switch weapons while reloading
- New and improved Crawler VO
- AI should avoid player when pathfinding
- Patrol proximity indicator is now a dark screen distortion instead of a red vignette
- Disable weapons during boss intro
- Patrol should teleport more elegantly rather than popping in and out
- Rebalanced the boss fight
- Consumable item descriptions should mention that they get used on click
- Architectural changes to accommodate new game chapters
- Misc. improvements to various text strings across the game
- Improved attack behavior of all enemies
- During school intro, enable and ramp up enemy proximity indicator after player enters the south hallway
- Credits should no longer pause at the ending two lines
- Increase subtitles font size
- Updated paintings/drawings

FIXED

- Issue where a duplicate Patrol enemy can spawn in certain circumstances
- Issue where the player and physicalized items can fall through the floor at low frame rates
- Issue where it's possible to swing melee weapons through walls; the swing should now get canceled if you get too close
- Issue where navmesh would be completely incorrect
- Issue where attack is still enabled at very end of baseball bat swing
- Issue where boss spit attack ammo boxes wouldn’t always be interactable
- Issue where melee weapons can fail to hit objects at low frame rates
- Issue where Journal and Note screens don't completely fill borders of screen, notably in extra-wide aspect ratios
- Issue where Patrol can despawn in front of player when entering west hallway
- Issue where Patrol teleports too close to player sometimes
- Issue where Screamer head grenade explosion particle would roll around with the head
- Issue where lighting artifacts would appear in the house hallway upstairs with Shadows set to High or lower
- Issue where it’s possible to fall through the floor during spawn at low framerates
- Issue where some items’ descriptions wouldn’t update when hovered over in the Inventory
- Issue where player could open the pause menu when falling

KNOWN ISSUES

- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but we’re still investigating this.
- Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
Windows Depot 1922551
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