Imagine what would happen if I released this game all at once? It starts here, ends here, and that's it. However, by releasing it this way, I can listen to players and have a great time. Providing them with new clues, new chapters, etc. The game experience extends beyond the application itself. A serial killer is on the loose, and you must catch them. Good luck! :)
The Night Jackals vol 1: Unleashing the Hunt in Early Access!
Update notes via Steam Community
Today, "The Night Jackals vol 1" enters early access, and the first act is now available for you. Wondering why I chose this approach? I believe in fostering dynamic and immersive gaming experiences, and early access allows me to involve our community in the evolution of my game. The narrative of my game is a living entity, constantly adapting and expanding based on feedback. By opting for Early Access, my goal is to break free from a rigid storyline and enable its organic development as players explore the world we've created.
Imagine what would happen if I released this game all at once? It starts here, ends here, and that's it. However, by releasing it this way, I can listen to players and have a great time. Providing them with new clues, new chapters, etc. The game experience extends beyond the application itself. A serial killer is on the loose, and you must catch them. Good luck! :)
Imagine what would happen if I released this game all at once? It starts here, ends here, and that's it. However, by releasing it this way, I can listen to players and have a great time. Providing them with new clues, new chapters, etc. The game experience extends beyond the application itself. A serial killer is on the loose, and you must catch them. Good luck! :)