SYSTEM UPDATES
- Modules are now limited to a maximum of 240 for performance reasons.
- Any modules over 240 have been destroyed and converted into Module Time, a resource which will be usable in 0.10.0.
- Any modules over 240 have been destroyed and converted into Module Time, a resource which will be usable in 0.10.0.
UI UPDATES
- Added a 1-second delay to item deployments and recalls in order to alleviate a “ghost items” bug.
- Added x50 as a buy option in the Shipyard upgrades menu to match with the Lab’s Shipyard cap upgrades.
BUG FIXES
- Fixed a minor UI bug in the Map.
- Fixed a bug where Calibration did not require Player Level 50.
Changed files in this update