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Update notes via Steam Community
This is one of the biggest (if not the biggest) patches so far. But first off, I want to mention briefly: The next bigger patch, will be 100% focused on fixes and improvements, mainly to the UI, adding stuff like scaling and higher-res compatability.

Now, this patch adds the following:
- A main campaign in which you will seek answers to the origin of the Dreadstorm, and possibly end it forever. There are a bunch of new features and stuff designed for this campaign and they will not be mentioned here because of spoilers. But any faction will be able to start this campaign.
- A new biome: Dreadlands which will slowly spread over your world (optional). Older worlds will be updated to have these.
- New enemies, a few related to the main scenario, but also Rock elementals which will spawn randomly in the deepest layer.
- Powerful elixirs have been added.
- Curses have been added.
- New perks.
- News weapons: crossbow repeater and slings.
- Four new Steam achievements.

This patch changes the following:
- Aiming underground has been much improved.
- You can now choose to repair all adjacent buildings.
- Blunderbuss now shoots multiple projectiles.
- Enhanced game saving speed.
- Greatly improved the random-names-generator.
- Underground background tiles are much prettier.
- Selected units show their healthbar instead of that ambiguous icon.
- Characters will no longer sleep in mud.
- Grenades now have a reduced attack delay.
- Units with poison-arrows perk will still use fire arrows when standing close to a brazier.
- Reduced blunt defense for metal armors by 10%, roughly.
- Settlers will not die due to old age until after 80, instead of after 70.
- Reduced the change of finding animal burrows underground.

This patch fixes the following:
- Gets rid of several crashes.
- Caravan carts now correctly spawn on the ground.
- Clicking on caravan news no longer closes the world menu instantly.
- Fixed issues with characters moving to incorrect positions when dropping off items.
- Issues related to caravans disappearing when creating a new faction in an existing world.
- Music fading now occurs without affecting settings.
- Fixed an issue where members of a faction did not react appropriately to a death.
- Merchants now properly use the standing banner to "land".
- Corrected the behavior of attacking light guardians.
- Adjusted melee combat positioning.
- Fixed duplication issue when moving a caravan from a different location.
- Addressed an issue with locations disappearing from known locations.
- Resolved a bug related to trying to find items on the ground.
- Fixed an issue where the north/south passages was not generated when a caravan entered a place.
- Addressed a bug where thralls were not dying correctly when off-screen.
- Braziers, torches and lanterns lit-status is now correclty saved and loaded.
- When members of a caravan are leavning the area, risen will not die if siphon-perk-guys leave first.
- A bunch of other minor fixes and improvements!

Okay, phew, that's atleast most of it! As always: I am very ready for hot-fixing stuff! I am sure there will be weird edge cases, news bugs and probably some crash. Sorry about those in advance, and let me know so I can fix them ASAP!

A billion thanks for all your support, feedback and kind words! If you like this game, please leave a review and share it to your friends!

Best wishes and all the love! <3
//Mattias
Windows Grim Nights 2 Content Depot 1522281
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