Main changes:
- Added a new Dimension
- Added 2 master levels
- Added a midway checkpoint through the game, so you don't always have to restart from the begining.
- Added a new weapon
- Added multiple new enemies
- Added new upgrades such as a dash
- Added slo-mo
- Added double jumps
- Revolver has a new alt fire
- Redid Sandsteel Shotgun's normal fire
- Gave Guttersnipe a new alt
- Finally Hired a real VA for Habil, Hatim Baqer
- Improved wallrun/jump physics
- Improved enemy AI
- Added a ledge clamber
- Redid a lot of UI
The rest:
- A plethora of bug fixes
- Redid the Cancer track yet again
- Redid a lot of VFX
- New cactus
- Was unable to give @naoranorana from the discord server a bigger mousepad
- Stomp velocity now increases over time
- Grapple radius is bigger
- Increased step height
- Added a new "painterly filter"
- Added an option to go back to the OG Manliestdev-voiced grunts
And that should be all!
Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!
Changed files in this update