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Hello everyone! This is mostly a bugfix release, cleaning up a few issues that were quick to fix.

There's also a new internal feature, which is a pre-work for updating the LNL networking library, which will come soon (I'll probably have a pre-release build tomorrow)

This build is compatible with previous, but update reocmmended to get the bugfixes!

New Features:

- Add network protocol version to network node system - this allows updating network protocol with new potentially incompatible versions, without the clients trying to communicate with the work network relay/bridge
-- This is done in preparation to update the LNL library

Locale:

- Merged Japanese locale update by @.aesc
- Merged German locale update by @muppeq

Bugfixes:

- Fix null Url input causing an exception on the IsHostAccessAllowedUrl node (reported by @rabbuttz, issue #1180)
- Make internal input and display node types not being able to be instantiated and cause potential crashes (based on report by @989onan, issue #1159)
- Fix bool & Rect datatypes missing generic unclamped lerp methods, causing crashes when ValueLerpUnclamped<T> is used with those types (reported by @j4.lc, issue #1150)
- Fixed stereo photos being imported at twice the width/height (reported by @markjeffcock and @silverman3d, issue #1035)
- Fix exception when updating world thumbanil item when the close button is missing
- Fixed not being able to change username capitalization or diactirics with the /changeUsername command (reported by @dantetucker and @shadowjonathan, issue #944 & support tickets)
-- E.g. you would not be able to directly change myusername -> MyUsername
-- This also covers other cases, such us not being able to change MyUsername to MýÚsěrnámé
- Fix bitmap horizontal and vertical fip not processing mip levels
-- This fixes DDS mipmaps being flipped at some point (reported by @gareth48 and @bluecyro, issue #877)
-- Note that already uploaded mip maps might still be flipped, they will need to be regenerated - if you run into some, please open an issue with list of the hashes/URL's and we'll clear them
- Fixed steam_appid.txt missing from the build process, resulting in SteamAPI failing to initialize when not launched from the Steam (reported by @bredo, issue #1147)
- Fixed DDS textures with custom mipmaps getting corrupted in some cases when "DirectLoad" is enabled (reported by @gareth48 and @bluecyro, issue #878)
Windows Linux 64-bit Depot 2519832
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Unused Depot 2519833
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