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Our Playtest Patch 2 notes are below so get your reading glasses on and report any and all typos!

Don't forget to join us on Discord and help us spread the word on Twitter and socials in general:


Changelog:


Effects:
- Changed discard card effect description to "discard random card" to differentiate between choosing to discard

Quality of life:
- Mixing and audio adjustments with changes in the overall volume of the game

Fixes:
- Fixed "Queen Hive" being instantly defeated in some occasions
- Fixed a bug with leveling up that caused unlocks to be locked again
- Fixed a bug where load type cards like "Junk Turret" disappeared when used with no loads
- Fixed a bug where the unlock screen showed cards that you already had unlocked repeatedly
- Fixed a bug with get rid of cards mission that could crash when removing a card in events or shop
- Fixed a bug where enemies attacked the player after dying from poison
- Fixed a bug where the card "Gnomin" failed to draw when the player had 7 or more cards in hand
- Fixed a bug with promotions not showing tooltips and descriptions
- Fixed a bug where defeating multiple enemies at the same time wouldn't progress the mission correctly
- Fixed a bug where piercing damage wasn't causing damage to shields
- Fixed a bug colonized icon showing incorrectly in some instances
- Fixed a bug where poison damage caused further outcome events to be delayed
- Small code changes and improvements

That's all for now, but hold onto your hats because we have some meaty announcements on the way!
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