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Update notes via Steam Community
Changelog:
We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!

As always feedback is appreciated and more hotfixes will be developed as necessary.

Gameplay Changes:

General

  • Improved responsiveness of holstering melee weapons mid-swing


    Class Balance:
    Sharpshooter
  • Powderhorns dropped by killed Sharpshooters are weaker
  • Can now jump during special
  • Rifle knockback lowered


    Berserker
  • Axesword range reduced (48->46)
  • Removed slowdown on special start

    Huscarl
  • Shield HP increased (245->270)
  • Special no longer ends when shield is broken


    Archer
  • Crossbow knockback corrected (300->250)

    Heavy Knight
  • Shield HP increased (285->300)

    Menu Changes:

  • Renamed ‘Advanced Options’ to ‘Game Settings’
  • Renamed ‘Settings’ back to ‘Options’
  • Reorganized ‘Game Settings’ menu, and added dividers

  • Added ‘Fast Zoom’ option for aimable ranged weapons to ‘Game Settings’
  • Added ‘Enable HUD’ option to ‘Game Settings’ which disables all HUD elements if turned off
  • Removed ‘Experimental’ tab, moved muzzle flash option to ‘Game Settings’


    Miscellaneous:

  • Added “Techno” combo hitsound


    Bug Fixes:
  • Fixed SS powderhorn bouncing instead of exploding

  • Fixed SS powderhorn colliding with teammates
  • Fixed ‘X’ not appearing over full teams on faction screen
  • Fixed Assassin bots getting stuck on special
  • Fixed low hp shield hit sound being too loud

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