!! IMPORTANT !!
Changes below might have caused some issues with your keybinds. It is recommended to reset them to default.
Changes:
- The camera now automatically corrects itself if no camera input has been pressed for longer than half a second while climbing a Giant.
- Improved camera clipping in certain tight places.
- Sprinting will now always disable strafing movement.
- Turn animations will now complete fully, even if the input is released, making it possible to turn 180 with a slight tap of the movement key.
- Greatly reduced bouncing off props and buildings while jumping.
- Increased air friction for horizontal velocity while free falling, preventing the character from sliding great distances off ledges.
- Forward momentum from weapon attacks can no longer drop the player off ledges.
- Running pivots removed from no strafe movement.
- The character will no longer enter stop animations if the character hasn't moved for more than 2 seconds.
- Greatly improved character movement responsiveness.
- Clicking on equipment/belt slots will now automatically assign the item to that slot instead of giving you an option to place it in a different slot.
- It's now also possible to sort these options by armor weight.
- Increased the visibility of the currently selected item in the Handler Upgrading Panel.
- Bosses killed for the second time (either in co-op or NG+) will now give an Anomalous Fragment, which can be turned in to the Handler for a Greater Anomalous Fragment of choice.
- New Item: Asylum Brew
- Refunds your perk points. Only one is obtained per NG+.
- New Setting under "Keyboard & Mouse": Switch Target Type; Default: Camera Input.
- Tier 2 Anomalous Crystal and Tactician Amulet recipes are unlocked from the start in NG+.
- Adjusted Lock-On angle while having Soft Lock-On disabled.
- The keybind for switching weapons will now function as the holster keybind if only one weapon set is equipped.
- Blocking while holstered will now unholster weapons.
- Arrows stuck in the player will now disappear after a few seconds.
- Input delay for switching/holstering weapons after a dodge has been removed.
- Mantling will now always holster the weapon.
- It is no longer possible to fall off ledges while rolling or dashing if locked-on.
- New setting under General & UI: Simplified Stamina Bar; Default: ON.
- Removes the green bar from the stamina bar.
- Leeches will now display a decimal value if the leech is below 10 points.
- While not aiming with bows, pressing the 'Shoot' key will now fire an arrow either at the lock-on target or in front of the character instead of doing nothing.
- It's now possible to lock-on enemies while not aiming with the bow, but arrows will perform body shots.
- Bow locomotion can now perform strafing movement, following the same logic as with melee weapons.
- It's no longer possible to sprint while using consumables.
- Increased the walking speed by 40%.
- A sound cue now plays if it's not possible to parry.
- Parry is now based on enemy weapon range instead of the player's weapon range.
- Parry angle increased to a 190-degree angle.
- The same enemy spawns will have diminishing returns if farmed.
- I-frame timing happens almost instantly in roll animations now.
- Locking onto enemies will now forcibly display their health bars.
- Confirm button added for assigning attributes.
Balancing:
- Chaining rolls is now faster.
- The cost of chaining dashes has been reduced.
- Tweaked the amount of stamina obtained from Anomalous Crystals and the Agility Attribute.
- Tweaked the amount of Flux obtained from Anomalous Crystals and the Intelligence Attribute.
- Reduced the amount of Flux restored by consumables.
- Flux Leech caused by Technomancy projectiles now works in the same way as Stamina Leech for melee weapons.
- Tweaked the damage of Technomancy projectiles early to mid-game.
- Doubled the quiver size.
- Doubled the amount of arrows crafted from the same resources.
- Halved the arrow damage.
- Increased drawing speed of all bows by 40%.
- Plagued Nemesis and Aberrant Knight in NG+ damage tweaked.
- Greatly decreased the RNG range of all weapons.
- Base Technomancer perk now also grants increased drop rate of Ionization Fluids.
- Faithful upgrade 3 now trades 50% of Maximum Health instead of 50% of Constitution Attribute.
- Reduced number of Giants weakpoints in Upper Blocks.
Fixes:
- Fixed an issue where it wasn't possible to switch climbing holds on certain Giants while playing with a controller.
- Fixed an issue where it was sometimes possible to hit the wrong weak point while climbing on the Giants.
- Fixed a crash caused by gaining 20 Faithful buff stacks at the same time.
- Fixed a selection issue when using the mouse wheel to scroll in the Handler Upgrading Panel.
- Greatly improved FPS in Machinarium and Blok6147 zones.
- Killing Wormlord now properly autosaves.
- Fixed the Handler in Monastery (NG+) sometimes not having any recipes.
- Fixed the issue where the Desert zone would not load properly if continued from the main menu while seamless transitions are enabled.
- Fixed the issue where where it was possible to spam the Switch Weapons animation.
- Giants no longer die due to fall damage.
- Vampirism no longer Flux Leeches twice with Technomancy projectiles.
- Fixed the desynced lower and upper body while using consumables.
- Fixed the desynced lower and upper body while falling during bow draw.
- Fixed an issue where animations for switching weapons were slowed if a jump interrupted an attack.
- Fixed Ratagan holster position.
- Fixed parry damage being 0 if the torch is in the offhand.
- It's no longer possible to parry with Staves or Bows while holstered.
- Fixed perfect parry animation for 2h Hammers and 2h Swords.
- Fixed the gray screen outline after a jump if previously fell off the ledge while crouched.
- Fixed missing hitboxes during the Recalibration sequence.
- Fixed missing Recalibration UI from Uranopolis.
- Fixed a visual issue in the details panel where it displayed stagger resistance as +0.1% instead of +10%.
- Fixed Monastery mini-boss giving increased XP per kill.
- Fixed Plagued Nemesis spin attack sometimes not having any windup.
- Fixed camera clipping while rolling in shallow water.
- Fixed an issue causing the handler's UI to malfunction during navigation with the mouse.
- Fixed an issue where backspace was mistakenly registering as enter while using the fast travel panel.
- Fixed an issue that caused the loss of keyboard focus when exiting the panel after selecting abilities.
- Adjusted the selection of abilities to ensure that both WASD and D-Pad inputs are responsive for both horizontal and vertical directions.
- Fixed an issue where enemies drawing speed was increased.
- Fixed an issue where enemy health bars occasionally failed to appear.
- Fixed a bug where character would be in constantly falling after secret area.
- Fixed Archinquisitor Belisarius clone dropping loot.
- Fixed crash caused by closing Handlers UI before it had time to initialize.
- Fixed an issue where it was possible to toggle both Handler UI and Inventory UI at same time.
- Fixed an issue where it was possible to toggle both Fast Travel UI and Inventory UI at same time.
Movement, Camera and Archery Overhaul
Update notes via Steam Community
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