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Update notes via Steam Community
Yo! Since the game is hitting consoles this year, I took the opportunity to dive back into the code base and fix up some things. Here's the changelog:

  • The boss cutscene is now skipped on respawn, so you can try again quicker
  • Added animated background elements to all levels
  • Added a new animation when Shino-kun jumps out of a slide at high speed, because why not
  • Made menu navigation a bit more consistent
  • Fixed a bug where Shino-kun would be stuck in his falling animation after hitting the ceiling after a kick (yeah, it's specific)
  • Fixed a bug where the dive kick wouldn't come out if triggered on the same frame as landing from a jump (yeah, speedrunners found this one)
  • Added particles when wading through deep snow
  • Maybe something else I forgot, or as companies call it: "various fixes and improvements"


In case any of these changes breaks something else, let me know in the comments or hop into my Discord and tell me there. Thanks for the support, and a kickass 2024 to all of you!

-Ando
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