after the holidays, I've finally released the first patch for Soul Tolerance, v0.7.5, which fixes a few things.
For the ones of you that missed our launch, I'd like to show one more time our great trailer:
While more specifically, here is the ChangeLog v0.7.5:
- Some translation mistakes or typos have been fixed.
- The Journal has been optimized to respond properly to the quests.
- The Inventory compiler has been enforced to avoid empty inventory slots after load.
- The slide tiles mini-game at the warehouse has been improved to avoid (or reduce) lag after completion.
- Fixed a bug that was triggering a narrative even before knowing major details (i.e. giving the Drone to Angus via Inventory, before he told you he wanted it).
- Updated Unity version which should fix some minor bugs related with shaders and such (this could make the update heavy to download).
- Fixed a bug related with Map becoming available in the interiors (Map should always be blocked in the interiors to avoid malfunctioning, especially with teleport).
Please let us know if you find any other bug.
We will keep working on Soul Tolerance: Prologue, aiming to implement a full controller support, as well as a first person camera view! And, of course, fixing and improving as much as we can, thanks also to your feedback!
Always looking forward to your opinions, critics and suggestions.
I wish you a wonderful 2024,
Nicola Piovesan
CEO chaosmonger studio
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