This patch has been rolled back to 1.4.4b due to game breaking issues, a patch will be released later today (07/01/24) as I have fixed those issues but will add extra polish.

- Battery charging station: Drop batteries you need charging into the station and as long as it has power going to it, all batteries inside will get charged
- Improved context menu allowing for multiple options for the player to choose from
- Change to horde beacon system: AI will now spawn in a close proximity to the beacon, however in that proximity you're not able to place buildables so the AI at least have some space to spawn and chase the player
- You can now craft a new radiation filter by using 2 existing radiation filters
- Added water wells to towns around the valley
- You can drink directly from a water well
- New item: Car battery added

- Interaction UI is now static
- Lockpick containers and tool required containers not act like normal containers that they save if they've been searched and will respawn loot after a certain amount of time (If enabled)
- When ammo is at 0, UI for current ammo will be red
- You can now craft molotovs without a crafting bench
- Increased chance to find rope
- Increased chance of finding polymer at high tier military locations
- Reduced area that classified container marker will disappear at
- Change to how resetting skill points is done

- Fixed issue of being able to hear water where you shouldn't
- Fixed molotov audio having a slight gap between it looping the sound
- Fixed issue with not being able to use a spawn point until you have reloaded that save
- Fixed setting respawn point on a sleeping bag
- Fixed picking up a battery/filter and it's durability getting changed and stacked to another similar item
- Fixed issue where if you didn't change anything in the character creator, you would spawn with the options of your previously saved character
- Fixed not being able to drop items from a vehicle's storage
- Fixed an issue with context menu that would result in wrong option being chosen
- Fixed an issue with getting in a vehicle
- Fixed containers not saying they are looted after reloading/starting a save
- Fixed zombies not being able to walk through player placed barbed wire
What's Next?
- Upgrade to UE5.3
- New dungeon - The Hotel
- Vehicle upkeep & gasoline revamp
- Snap base building (Building pieces)
- Map expansion
- Bunker/Prison revamp
- After this, look forward to full on quests
Changed files in this update