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Update notes via Steam Community

This patch has been rolled back to 1.4.4b due to game breaking issues, a patch will be released later today (07/01/24) as I have fixed those issues but will add extra polish.



  • Battery charging station: Drop batteries you need charging into the station and as long as it has power going to it, all batteries inside will get charged

  • Improved context menu allowing for multiple options for the player to choose from

  • Change to horde beacon system: AI will now spawn in a close proximity to the beacon, however in that proximity you're not able to place buildables so the AI at least have some space to spawn and chase the player
  • You can now craft a new radiation filter by using 2 existing radiation filters
  • Added water wells to towns around the valley
  • You can drink directly from a water well
  • New item: Car battery added



  • Interaction UI is now static
  • Lockpick containers and tool required containers not act like normal containers that they save if they've been searched and will respawn loot after a certain amount of time (If enabled)
  • When ammo is at 0, UI for current ammo will be red
  • You can now craft molotovs without a crafting bench
  • Increased chance to find rope
  • Increased chance of finding polymer at high tier military locations
  • Reduced area that classified container marker will disappear at
  • Change to how resetting skill points is done



  • Fixed issue of being able to hear water where you shouldn't
  • Fixed molotov audio having a slight gap between it looping the sound
  • Fixed issue with not being able to use a spawn point until you have reloaded that save
  • Fixed setting respawn point on a sleeping bag
  • Fixed picking up a battery/filter and it's durability getting changed and stacked to another similar item
  • Fixed issue where if you didn't change anything in the character creator, you would spawn with the options of your previously saved character
  • Fixed not being able to drop items from a vehicle's storage
  • Fixed an issue with context menu that would result in wrong option being chosen
  • Fixed an issue with getting in a vehicle
  • Fixed containers not saying they are looted after reloading/starting a save
  • Fixed zombies not being able to walk through player placed barbed wire


What's Next?
  • Upgrade to UE5.3
  • New dungeon - The Hotel
  • Vehicle upkeep & gasoline revamp
  • Snap base building (Building pieces)
  • Map expansion
  • Bunker/Prison revamp
  • After this, look forward to full on quests
Windows English Depot 1645821
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