Gameplay Changes
- Helveti won't lose breath while rolling over water anymore.
- Net Rafts regenerate breath faster for Helveti and Roboto.
- Powder Keg Raft will now become an empty raft that can be upgraded after the keg explodes.
- Metal Rafts are no longer destroyed instantly by God Onion's nuclear balls and soda bottle explosions.
- Before if the raft broke under you while in a chest, you'd be kicked out of the chest and given a random trinket. Now the chest will stay suspended in air until you pick.
- Rafts will not be destroyed by enemies during cutscenes.
- Hazards no longer need to be destroyed for a wave to continue.
- Shooting the Pirate Matey illusion now makes it vanish.
- Bone sharks will now swim in a random direction if there are no rafts left, and come back once there are rafts (same as crabs).
UI Changes
- "Contact the developers!" button added on the newsboard.
- A yellow exclamation point shows up above hub shop keeps when they have something you can afford and don't own.
- Buy button in hub shops will be greyed out if you don't have enough to buy the item.
- Price is now visible of hub shop items on the buy screen, instead of just in the main shop screen.
- FPS and Ping Text moved to top right in gameplay, and below wind arrow in local multiplayer gameplay.
- Breath icon and sailor/barrel reminders will not display if UI Display is off.
Fixes
- Fixed softlock if a player joins your group while using a locker.
- Fixed pause screen not showing up the first time you pause after leaving a group.
- Fixed rescue missions not showing as completed when you first do them.
- Fixed weapon equip sound playing when it shouldn't.
- Fixed modifier screen displaying the offline message before selecting a modifier.
- Fixed weekly screen message "only host can toggle" showing up when you've already done the weekly.
- Fixed Dolphin squads of 4 spawning too close too each other.
- Fixed Pirate Matey's illusions not reflecting the matey's position properly.
- Fixed menus re-opening when exiting by pressing the back button.
- Fixed local multiplayer controllers sharing emote wheel logic.
- Camera movement is now less sensitive on controller.
- Other small improvements/fixes.
Balance
- Enemy Loop Health Multiplier Increased (25% -> 33%).
- Plastic Straw slow effect lasts longer at base and per stack.
- Ship of Dreams now has a chance to not appear after Super Kraken, except for the first loop where it always appears.
- During weeklies, Ship of Deals will have a lower chance to have Raft and Weapon swappers.
- During weeklies, Ship of Gear will have a lower chance to appear.
- Fishing Rafts drop rates have been altered to have rarer drops be rarer.
- Fishing Rafts can only spawn 1 egg, chest, and bottle per wave, and only 3 hearts per wave.
- Fishing Rafts will stop spawning drops once there are few enough enemies remaining and enough time has passed.
- Left and right side spawning enemies (Pirate Matey and Snail) have more varied spawning positions.
- Slowed down snails speed range, and snails are slower moving vertically towards the player while in water.
- Jellyfish are slightly faster.
- Soda fish movement and double jump logic changed.
Changed files in this update