Here's the list of changes:
- Added a speed optimisation in the script command used to show or hide a creature. Hopefully this won't have any unexpected effects with character movement during combat. If you find any, please email me about it. :-)
- Fixed a source of crashes introduced in version 1.66 when loading a map that hasn't got any activable zone in it. This would also generate a crash when using the spell-animation previewer in the Module Editor because the previewer uses a very simple map.
- Activable zones can now use jpg images (not just PNG images).
- The script command that sets the altitude of a square can now set negative altitudes.
- The script command 'Expend spell slots' now allows negative values, allowing you to have a character regain spell slots of a given spell level (up to the character's maximum number of spell slots of that level). Likewise, the script command 'Expend power points' now allows negative values, allowing you to have a character regain power points.
- Fixed a display bug with the environmental fog not appearing progressively after loading a game.
- Fixed the position of prone sprites for humanoid creatures that do not use the modular sprite model.
- Added a new spell sound (Magic holy bells.wav), a new item image (reishi-mushrooms.png), a new spell that can't be learnt (Second Chance), and in the file 'Data/BaseItems.iml' a new item (Reishi) associated with the new spell.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.
I posted a new Kickstarter Update yesterday.
Thank You For Your Steadfast Support, Fearless Mages And Warriors Of The Realm!! Happy New Year :-)
Changed files in this update