here are the beautiful patch notes, enjoy vvv.
the-patch-notes:
transparent backgrounds ability to ui windows.

re-stylised the code for windows / panels. (for myself to understand better)
renamed scrollbar to slider, as a more proper base class.
sliders almost have accurate tick / tickers able to display when snapping (this is terribly broken, trust me bro)

nineslice ability to render a certain strip of the sprite.
fixed up slider slightly glitchy visuals.
progress bars can now render as a cropped sprite instead of just a nineslice bar.

added error item sprite for items that are not complete / broken.

added item variants for all liquids in the game. (like hold-able liquid water, instead of a bucket of water)
fixed some more ui naming inconsistencies.
fixed some item ui scaling bugs with the error sprite.
due to world generation being under construction, I added a (click here) to the combat arena button.
isolated some more of the ui's code.
fixed alot of code for the ui theme-ing. (dark_mode / light_mode etc)
themes now by default display dark theme sprites until I assign new sprites.
added proper support for multiple themes.




fixed bug where "sprites loaded" would persist.
fixed bug with align_box, trying to align dead nodes.
attempted to make an infinite scroller ui thingy today. (its for minimap markers, long crafting lists, etc)

That is all so far, am sleepy.
Changed files in this update