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With the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.

Balance
  • Rock Fragments max number capped to 10 (Equivalent to 100 dmg)
  • Rock Fragments can no longer destroy enemy proyectiles
  • Resistances are now calculated after armor
  • Rune Critical Rune now has a 0,5 sec internal CD
  • Arcane Trail, Upgrade Tempo Trail: Spell Spd. from 50% to 25%, Dmg from 1 to 0, Atack Spd. from 50% to 25%
  • Arcane Trail, Upgrade Prolonged Surge: Spell Spd. from 100% to 75%
  • Arcane Trail, Upgrade Dash Mastery: Atack Spd. from 20% to 0%, Area from 25% to 0%
  • Arcane Trail, Upgrade Spectral Streak: Atack Spd. from 50% to 0%, Area from 25% to 0%
  • Bosses on Challenge Mode now have increased knockback resistance
  • Enemies on Challenge Mode have additional armor
  • Enemies on Challenge Mode have additional Knockback resistance
  • Enemies on Challenge Mode have additional Damage
  • Challenge Mode Difficulty scale over time slightly increased
  • Mana Droped in Challenge Mode decreased


Misc and Bug Fixes
  • Reduced particles of Arcane Burst
  • Reduced particles of Arcane Trail
  • Fixed a Bug preventing upgrades from Arcane Trail to appear on Stats Board
  • Fixed a Bug where area size wasn't being calculated properly for Arcane Trail
  • Fixed a Bug that causes Dash to disable with 100% Dash CDR
  • Fixed a Bug that causes Rock Fragments to be able to trigger Critical Rune
  • Fixed hitbox of Stats close Button
  • Fixed a Bug where the Rune Critical Rune made the orbs of Arcane Echo don't come back
  • Fixed an UI Bug where Active Spell Frenzy says +1% Atck. Spd. instead of +100%
  • Fixed an UI Bug where Active Spell Airdance says +0.99% Dash CDR instead of +99%
  • Loading history…
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