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Update notes via Steam Community
This is not the next update as planned; it's a massive over haul of the assets.

While looking into optimizations to get the frame rate hammered out even more, it became apparent I had saved ... A lot... Of the Sprites and textures I made at 300 DPI; an old habit from back when we used to print pictures on paper. This game development thing all began as an experiment in if my style and animation could translate into 3d at all; and I think I planned on reducing the DPI later, or assumed the GZDOOM engine forced image files into 72 DPI, but it does not. So. I went through everything, reduced everything to 72 dpi, some textures were 700+ DPI for some insane reason, don't ask me, I have no idea why. Ask someone else. People on lower end machines should see a much smoother game play experience and improved frame rate. There will still be some hiccups, as A Fool's Art Gallery uses a lot more textures than a typical game, each picture being a unique texture, so getting all that info through the pipeline is it's own little thing to be constantly working on. By reducing the DPI of sprites and textures about 30 megs of raw data was trimmed from the over all file package, and freed up from the video RAM.

It also adds brightmaps and Titles, bringing a bit of bang to different areas, and sees some incorrect textures corrected. The Titles are small areas of light in front of mostly the paintings, which print the title of the picture at the top corner of the screen. I am still working out how to get this to behave properly but for now it does the job pretty good, if not a bit over enthusiastically.

Along the way I found a couple images that some how were missed during the construction phase, their title cards are in game, but the images are not; they are in the next update which is the planned update.
Windows 64-bit Depot 2596461
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Windows 64-bit Depot 2596462
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