Just in time for Christmas we have a huge update for you.
Story Update - Chapter 2 - Earth
The next chapter of story mode has been released, exploring the underground earth caves and dungeons under Ignis Isle and continuing the story.
- We have 4 new new earth levels, with 20 shards and 24 lore pages to discover
- Unlock all the earth spells in story mode and use them to further explore Ignis Isle
- Ignis isle has been split with the islands now further apart, this gives us a big performance boost on Quest.
- Fire blast can now be unlocked in chapter 1.
- Fire spray and fire bomb have had their unlock positions changed
- Your crashed airship can now be seen on the start beach and can be entered
- The crashed airship will act as your home base
- A simple store has been added to the home base
- Collected Lore pages can be viewed in the home base
- A completion screen has been added to the home base where you can see your total complement percentage of the current version of story mode
- A storage locker has been added to home base to store items
- The Tek bow can be purchased at the store and used in story mode
Player
- A new Tek watch has been added to both hands, this will show health, mana, coins and active status effects.
- Notifications now show up on the Tek watch, pressing the left Tek watch will open the notification on the pop up menu for more details.
- A new grab vault has been added, grab onto a static object with two hands then pull yourself up to perfect a smooth and easy climb.
- An element swapper has been added that will allow you to quickly swap between different elements.
Ability changes
We have a whole set of ability changes from balancing, to adding more details to spells to all new spells entirely.
Fire
- Spray will now leave fire in the world you can make a fire wall
- Fire in hand now grows hotter as you charge
- Blast will provide a small amount of boos to the player
Air
- New Spell - Deflect - new air spell that will defect low mass attacks like fire and air projectiles back at the caster
- Air bolts now do slightly more damage
- Air passive will now give more hover effect, equipping two air crystals will give double hover effect.
- Air passive now has more jump increase
Earth
- New spell - Fortify - Charge with two earth hands, this spell will encase you in earth armour providing resistance to all damage types. Fortify also increases player weight.
- New Spell - Super Strength - equipping an earth crystal in a hand will give increased strength. Heavier objects can be lifted easier and held items can be thrown further.
- Boulder grab and punch - using strength you can now grab your summoned boulders. Punching these while holding will give a boost, this can be done three times before the boulder breaks. Use this for a bit of mobility.
- Charging and then casting earth shields will produce a shield with spikes with increased damage
- Quake boost - Quake now much more reliably boosts the player if released under the player.
- Quake can now be controlled up and down sloped surfaces.
- Earth damages have been tweaked.
Arena
- A new arena season has been added that includes Tek bots and more intense combat.
- Score modifiers have been added and include - reduced player health, increased enemy health and increased enemy damage. These will give a score boost and can be stacked.
- Element combos can be used in the arena, eg. fire in one hand and earth in the other.
- Element swapper can be used in the arena so you can battle with all 4 elements simultaneously. This can be selected as a modifier.
Enemies
- Earth Tek bots are now in the sandbox, story and arena.
- Lv 1 earth tek bots are equip with earth gloves and will charge the player
- Lv 2 is equip with a shield and will summon boulders
- Lv 3 will summon boulder and walls
- Lv 4 is an experimental giant enemy that can be summoned in the sandbox
UX / UI
- Tutorial has been updated to now have a few more steps
- Carl can now be seen in the tutorial and will follow you from step to step
- New control screens have been added that better show which controller button needs to be pressed
- The shard display in the quest log now shows collected fire and earth crystal shards. As well as having place holders for air and water shards.
- Ancient Tek screens have been added to story mode.
- Shard unlock door have been added, these are doors that need a certain number of shards to be unlocked.
Other
- Four Easter eggs have been hidden in the world, see if you can find them all.
Bug Fixes
- Items not correct store in your backpack and are not removed when the game is reset
- A bug where some players could only collect 19 fire shards has now been fixed
- A bug with caused the game to crash on certain earth ability collisions has been fixed
- Duplicate shard and lore page collection has been permanently fixed with ID checking
Changed files in this update