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Update notes via Steam Community
Just in time for Christmas we have a huge update for you.

Story Update - Chapter 2 - Earth

The next chapter of story mode has been released, exploring the underground earth caves and dungeons under Ignis Isle and continuing the story.

  • We have 4 new new earth levels, with 20 shards and 24 lore pages to discover
  • Unlock all the earth spells in story mode and use them to further explore Ignis Isle
  • Ignis isle has been split with the islands now further apart, this gives us a big performance boost on Quest.
  • Fire blast can now be unlocked in chapter 1.
  • Fire spray and fire bomb have had their unlock positions changed
  • Your crashed airship can now be seen on the start beach and can be entered
  • The crashed airship will act as your home base
  • A simple store has been added to the home base
  • Collected Lore pages can be viewed in the home base
  • A completion screen has been added to the home base where you can see your total complement percentage of the current version of story mode
  • A storage locker has been added to home base to store items
  • The Tek bow can be purchased at the store and used in story mode


Player

  • A new Tek watch has been added to both hands, this will show health, mana, coins and active status effects.
  • Notifications now show up on the Tek watch, pressing the left Tek watch will open the notification on the pop up menu for more details.
  • A new grab vault has been added, grab onto a static object with two hands then pull yourself up to perfect a smooth and easy climb.
  • An element swapper has been added that will allow you to quickly swap between different elements.


Ability changes

We have a whole set of ability changes from balancing, to adding more details to spells to all new spells entirely.

Fire

  • Spray will now leave fire in the world you can make a fire wall
  • Fire in hand now grows hotter as you charge
  • Blast will provide a small amount of boos to the player

Air

  • New Spell - Deflect - new air spell that will defect low mass attacks like fire and air projectiles back at the caster
  • Air bolts now do slightly more damage
  • Air passive will now give more hover effect, equipping two air crystals will give double hover effect.
  • Air passive now has more jump increase

Earth

  • New spell - Fortify - Charge with two earth hands, this spell will encase you in earth armour providing resistance to all damage types. Fortify also increases player weight.
  • New Spell - Super Strength - equipping an earth crystal in a hand will give increased strength. Heavier objects can be lifted easier and held items can be thrown further.
  • Boulder grab and punch - using strength you can now grab your summoned boulders. Punching these while holding will give a boost, this can be done three times before the boulder breaks. Use this for a bit of mobility.
  • Charging and then casting earth shields will produce a shield with spikes with increased damage
  • Quake boost - Quake now much more reliably boosts the player if released under the player.
  • Quake can now be controlled up and down sloped surfaces.
  • Earth damages have been tweaked.


Arena

  • A new arena season has been added that includes Tek bots and more intense combat.
  • Score modifiers have been added and include - reduced player health, increased enemy health and increased enemy damage. These will give a score boost and can be stacked.
  • Element combos can be used in the arena, eg. fire in one hand and earth in the other.
  • Element swapper can be used in the arena so you can battle with all 4 elements simultaneously. This can be selected as a modifier.


Enemies

  • Earth Tek bots are now in the sandbox, story and arena.
  • Lv 1 earth tek bots are equip with earth gloves and will charge the player
  • Lv 2 is equip with a shield and will summon boulders
  • Lv 3 will summon boulder and walls
  • Lv 4 is an experimental giant enemy that can be summoned in the sandbox


UX / UI

  • Tutorial has been updated to now have a few more steps
  • Carl can now be seen in the tutorial and will follow you from step to step
  • New control screens have been added that better show which controller button needs to be pressed
  • The shard display in the quest log now shows collected fire and earth crystal shards. As well as having place holders for air and water shards.
  • Ancient Tek screens have been added to story mode.
  • Shard unlock door have been added, these are doors that need a certain number of shards to be unlocked.


Other

  • Four Easter eggs have been hidden in the world, see if you can find them all.


Bug Fixes

  • Items not correct store in your backpack and are not removed when the game is reset
  • A bug where some players could only collect 19 fire shards has now been fixed
  • A bug with caused the game to crash on certain earth ability collisions has been fixed
  • Duplicate shard and lore page collection has been permanently fixed with ID checking

Windows Depot 1745281
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