Fixes
Optimization
Clutter and unnecessary objects have been removed to provide a smoother gameplay experience. A big cause of lag, which was that afterimages would not be removed after going invisible, has been fixed.Visuals
Some shading issues that will take longer to fix are still present, but bugs such as props appearing on roofs in the village have been cleared.New feature
There is a new feature; critical hits. Once every 2 seconds, you have a rare chance to get a critical strike, which creates a large circle around the hit enemy, also hitting nearby enemies. In the future, there are planned ways to increase the chance of critical strikes and the radius of the circle created by a successful critical hit.
Changed files in this update