A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
- Locate Vectorio in your Steam library
- Right click and go to "properties"
- Find the "betas" branch
- Using the dropdown, select "Experimental"
v0.1.4h Experimental Info:
- Testing Cycle: ~24 hours
- Experimental Saves: Disabled
- Backwards Compatible: No
- Update Type: Experimental Patch
- Contains Spoilers: No
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Balance Changes:
- Lowered dropship collider size by 25%
- Lowered dropship HP from 1500 to 1200
Bug Fixes:
- Fixed cargo drones not being destroyable when no route was set
- Fixed boosters from having an inverse effect on reduction-based multipliers
- Fixed storage boosters not working. Requires saving and reloading your world in order to fix.
- Fixed booster effects being infinitely stackable (now uses the most effective multiplier)
- Fixed model ID's changing on reload, making enemies appear as friendly
Core Tech:
- Small refactor to the new stat system, which should make it far more reliable and efficient by utilizing instance pooling and multiplier sockets.
- Added a new world-feature flag to the save and EM system, which allows entities to be defined as world-features. This will be expanded on in coming updates to enforce spawning world features.
Changed files in this update