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v1.3
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*NEW QUICK SAVE FUNCTION*
-The old one will cease to exist, current saves should continue at beginning of current map, and future updates won't require an outdated warning.
[Weapons & Items]
-Bear traps now do damage to enemys immune to being trapped.
-Improved bear trap collisions, less likely to get stuck on doorways.
-Bear traps and Caltrops won't go through doors anymore, also stay on moving platforms.
-Crossbow/Mini Crossbow/Hellbow pickups give ammo now if already in possession.
-Fixed melee weapons hitting poison gas cloud.
-Improved collisions for Throwing Axes, Throwing Knives, Bolts & Arrows.
-Boxes of Bombs, Boxes of Firebombs & HHG item pick-ups can explode if hit now.
-Ice from the Jesters Wand now freezes enemies below 50% health (was 10%).
-Bloodstar now delays a fraction of a second before exploding when hitting an enemy.
-Fixed Players Blood Star from colliding with Player in high frame rates.
-All Chalice & Potion durations now scale with difficulty.
-Throwing Axes & Throwing Knives now do increased damage while a Potion Of Strength is active.
-Boots Of Protection now halve fall damage.
-Improved Shadow Lion summon
[Interface]
-Added control page for gamepad (can also be used for setting secondary controls)
-Changed interface scaling calculations to be based on screen height, not width, this should fix issues with ultra-widescreens.
-Fixed various minor interface issues.
-Added Music option, lets user select any track they want to, or just play it in the menu.
-Added Auto-Hop option, has always been on but now can be disabled.
-Added Bitmap Font option.
-Added Option to show the "Continue from start of Level" on the Character/Chapter selection screen (Now disabled by default)
-Simplified loading screen.
-Added more loading tips.
-HUD Status affects now correctly update when changing HUD size.
-Fixed Health Rune healing over time effect not updating HUD health display.
-Fixed picking up bolts & mana not updating HUD ammo display.
-Fixed chapter selection screen from not scaling properly when the 1st save slot is empty.
-Fixed both daggers durability % display in the weapons/runes menu screen.
-Improved memory usage of HUD sprites
[General]
-Fixed auto-run not being correctly turned on in a couple situations.
-If Auto-Run is enabled, Run key now becomes Walk.
-Can now hit severed heads with melee weapons/axes/knives/explosions
-Added some more gold to boss level secrets.
-Enemys move a little slower on easiest difficulty and have less armor.
-Modified falling damage to be more progressive (initial fall height to take damage doesnt change).
-Improved performance of certain projectiles that draw a lot of sprites
-Improved some things with the ending, + Dark Masters skull is kickable/destructable now.
-Improved way enemies are spawned in at the very end of Castle Interior
-Level Select option now lets player select Chapter if they havn't beaten the game yet.
-Harder to jump directly onto an enemy
-Added display settings to a Video menu in Options
Update notes via Steam Community
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