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Update notes via Steam Community
After two rounds of testing and modification, it is officially open for purchase today.

This is an indie game made by me a solo developer, and the gameplay has some experimental nature. The gameplay is not common, and since this is my debut work on Steam, I lack experience and the design may not be perfect. So I think there may be some friends who feel uncomfortable or dislike it. But since the product has to be launched, there will be no more testing, and if you want to play, you can only buy it. So if you don’t like it after playing and want a refund, please feel free to refund! I think this is fair, because I also added a lot of things that I wanted to express in this work, and the price of being too personal is to lose universality. It is normal and fair that it cannot suit the taste of some friends. However, I am also developing other themed games, and I hope that maybe there will be one that you will like in the future.

Thank you very much to all the friends who gave me feedback during the free testing period!

In these two tests, most of the feedback was about the operation and tutorial, so I tried to make some modifications on the game’s structure. If you are still not satisfied, it is either something that I as a creator think cannot be changed, or something that exceeds the expected schedule (mostly new feature requests). And regarding the opinions on the function or design aspects, because I did not give this game a long development period (I want to control it within a few months from scratch to release, after all, the book Art of Game Design has a famous saying: “Your first ten games are garbage!”), so except for dealing with malicious bugs, there are no other update plans. Resource updates will depend on the situation.

I believe that there are also many friends who have more expectations or ideas for the title theme, and I think that I will have the opportunity to develop new ones later. This game itself is something that I have something else to express, but I accidentally stepped on a topic that maybe everyone is interested in. If I did not meet your expectations, I feel a bit sorry and owe you. I hope to make more interesting products in the future.

If you have any questions, thoughts, feedback, etc., you can private message or comment me on various platforms, or add me on QQ to chat: 2763245241


======== Modifications after the second test:

Multiple feedbacks: think that pressing esc to exit is a bug
Modification: added a text box prompt on the right after the opening

Multiple feedbacks: difficult to press the ammo replenishment key (but my intention is not to let the player press it all the time)
Modification: modified the text prompt again, giving the intention directly

Multiple feedbacks: don’t know how to select items, don’t know how to view item contents
Modification: added, modified the position of the text prompt, etc.

Multiple feedbacks: don’t know what to do next after picking up the props
Modification: modified the plot text, giving a little more directly

Important issue: first-person dizziness 3D
Modification: added sensitivity adjustment function, trying to alleviate this problem

Old player feedback: not friendly to beginners, hard to aim at the drone
Modification: slightly increased the size of the friendly drone ball

Detail feedback: the opening plot button response is a bit slow
Modification: adjusted the opening performance (this is a rare legacy bug, which caused a 2-second delay in the inactive time of each dialogue. Thank you very much to the friend who pointed it out! I feel very happy. Although it is not conspicuous, it is indeed a bug that I missed. I feel very happy and happily modified this bug)

Other text prompt adjustments, plot text adjustments, etc.

Title page added full-screen mode, added exit button, and changed to borderless style because it looks good
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