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Update notes via Steam Community
First of all, thank you so much for the overwhelming support, and for playing my game. It's been really cool to hear feedback, read reviews, and watch streams of you playing the game. It was especially cool to see and hear the reactions to certain moments in the game, like triggering the effects of a cool talent, compression events, the painfully slow balloon, discovering the animations for the garden cooking process, and many more.

I'm overwhelmed by the fact that you like the game, and that so many of you are playing the game. You're all gnorping awesome.

I will have more to share tomorrow, where I will about some plans for the future.

Now here are some fixes, and adjustments:
  • Supershatter damage: 350 -> 550
  • Descent of the King duration: 1 minute -> 3 minutes
  • Adaptive Learning no longer rounds down
  • Adjusted talent acquistion rate to be slightly slower early
  • G.E.E.T. is more expensive
  • Inspiration: Runner->Director now is based on number of active directors, with a +10% increase per active director, from 30% any number of directors were active
  • Fixed some tooltips not showing correct value
  • Clarified some text


Windows 64-bit Depot 1473352
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