Anyway the gods have stopped punishing them now. So... there's that.
In addition, it was possible to go somewhere for a nice picnic, die, and then respawn back at your checkpoint while your ship remains lonely and forlorn, wondering if you've a younger, prettier ship. Now, when you get a checkpoint, you're forced into marriage with your ship and it will also return to where it was when the checkpoint occurred... or at least it does on my build. God knows what it'll do on yours. Probably burn your favourite shirt or something. Anyway...
Hopefully, this build has fixes for:
- Dying in an inconvenient place can leave you stranded without a ship
- Escape effect does not center on end location
- Imps that flee remain around, invisibly, and still bleed from Gash
- Can use some attacks against non-summoned enemies
- Side bar text does not match Tether defeat goals
- Reaper does not turn on player when there are no targets
- Enemies can be heard even when you are deaf
- Burning creatures do not ignite oil
- Escape doesn't consume energy due to the Zoom Out changing the player mid-way through the action!
- Casting Gamble on Necropolis boss causes crash
- Health is handled incorrectly on leaving Relic Dungeons
- You can't use Orb of Veils or similar if your target is across a pit
- Bloodstone is blocked by arrow slits
- Hard crash in Tower of Veils with Noman counting down
- Finding 50+ ruins is impossible
- Mouse-click on left icons not working sometimes (during Inventory Open?)
- Areas with minimal walkable tiles in the Overworld spawn infinite hunting spots due to lack of choice!
- Summons can arrive on your tile when you enter a location
- Test Yell word for hidden heart in Moon-upon-Thoss
- Massive slowdowns when playing on HDD
- Bleed damage gives player energy
- Inventory shows 'Your last one' when selling, even if the item does not stack
Changed files in this update