Many quality-of-life enhancements, bug fixes, and various improvements and suggestions have been implemented to polish the game further.
Changes
- A server crash fixed
- Fixed Anubis damage
- Fixed more monster name typos
- Increased weight and changed gold cost to trade skill items, gems, jewels, galenite gem, logs, planks, all ore, and all ingots
- Fixed memory leak issues when going back from char/server to in-game
- Hotbar - can drag Console command text to it
- Hotbar - can drag Spell Icon to it
- Weapon Selection Orb first asks Melee, Ranged, or Magery then skills based on that
- Initial Weapon selection now explains the class briefly (including weapons, spell book, etc..)
- Sleeping will auto-deduct sleeping costs from the backpack/bank
- Winterland Passage should say 20,000 gold
- Wands are no longer blunt melee weapons -> magery weapon (no melee attack)
- Non-combat targeting exists now (you can click on a target when not in combat mode and a white cursor will show). Switching to combat drops target.
- Server / Player select won’t UNTOGGLE on a second press anymore
- Server / Player select indicates which row is selected more clearly
- Snape now sells potions in Chelra
- Combat allows filtering of: seek out more of challenge messages…
- Hotbar now supports self-use add mode and SHIFT drag add for self-use mode
- The Hotbar shows self-use mode in light blue
- Icons/buttons for the + - up arrow, right arrow, and down arrow have been improved to match the theme
- PlayerStats has improved fonts for attributes and they are right-aligned and fit better
- New equipment slots: neck, belt, left ring, right ring, food
- Food auto consumes from food slot based on STA and FOOD STA replenish
- Food can no longer be used on others (self-use like potions now)
- The skill level-up effect is gold now / the main player level-up is purple
- Logs/Planks/Magic Axe are no longer available by default at Carpentry shops
- Serpent Gaunts use new art to match set
- Serpent Gauntlets, Sandcloth Hood, and Spidersilk Helm are sellable to shop now
- Taming Skill Revamped: Training Whip to tame animals (Vladimir is closed for remodeling)
- Various monsters have damage and health changes
- Typo (and notice) fixed in Silvest Librarian quest
- New Artifact Awareness skill under Identification Skill Group.
- Item Identification move under Identification Skill Group
- Healing Potions heal properly after they are used (exploit fixed)
- Stamina Potions added to support magery and rapid stamina drain
- Ensured range attack is bounded by the screen
- Improved name (tooltip names now)... Table Left, etc.. now will say Table (as we update the items.
- Minimap is now ‘dungeon aware’ and shows only the area you are in
- New Music and sounds
- New visual effects for spells, and player effects
- Shopkeepers now retain inventory sold to them across server restarts
- Client crash fix when deleting an existing character and creating a new one immediately
- NPC Mages have a higher chance of dropping mage-oriented wands, potions, and scrolls (initial pass, more to do later)
- D'Golar - fixed blacksmith to be a blacksmith, not a banker
- Added Beef Pies to provisioner
- Greater Demon Spire can no longer be targeted offscreen with a range attack
- Demon Spires no longer spawn in bad locations and also spawn in WWL
- Double print of spell damage fixed
- Crash fixes related /r command fixed
- /roll command works properly in the channels used (supported)
- Weight recalc after death so won't fail death port
- Tamable creatures added across the land - should be less barren in general
- Additional gold reward to most Silvest quests
- New High-End Dungeons, Monsters, and quests
- New WWL Encounters, Monster, Quest, and some WWL rework
- Cooldown timer for spells (cast time), ranged attacks (stutter) visual is in
- New ancient knowledge has been discovered along with trainers that can help you learn skills from it
- Cure potions are now available in shops
- Silvest librarian Quest registered after it was accepted
- More art to enrich the towns and lairs of the world
- Last incomplete sets completed WITH ART: Sand Cloth Hood, Spidersilk Hood, Holiday Leggings, Holiday Gloves
- Adjusted large treasure tables to be more like was intended for drops
- Adjusted some hunting areas to be less exploitable
- No longer get a double message on the alignment bonus when logging in
- Fish jumping and water lapping on rocks are added to some lakes (more to do)
- Improved target protection on PvE and PvP. Shouldn’t allow targeting a player if it’s enabled
- Brimidium -> Brimidian naming consistency fix for skills table
- Dark Amulet is no longer stackable
- Krampus and Ghost of Christmas Past added to WWL
- Wrapped Gifts, Loot Boxes of different types will reward with Holiday Gear/Items
- Server select screen has a RESET SCALE button if the global scale gets overscaled.
- Portal cannot be entered within 2 seconds of using by same player (anti ping pong)
- Nimble set completed (including new quiver)
- Mass Healing Scroll Remove, Minor Healing Scroll & Healing Scroll are now similar to how potions work but are SKILL and INT based
- Lost goat quest should be fixed; you must place hay on the ground in the area << of silvest outside of forest and click it
Food Changes
- Food was reviewed/updated to be more consistent with regards to effort to produce each item. Stamina/weight/gold has been adjusted. Several items of food that were not in game have been reworked/fixed.
- Cows/Chickens/Pigs may now be fed/butchered for exp and meat; you must tame them, then feed them, then butcher them with a cleaver. Experiment with cleavers and meat grinders to make new cuts of meat. Books called “Animal Care” are available near farms to explain if you need assistance.
- Cleavers can be made at level 25 forging with 15 iron ingots
- All recipe books in game were reviewed for accuracy
- Sugar/Cinnamon grinding at the mill is now fixed.
- Pie crusts/pies can be made again including beef/chicken pie
- Flat breads may be made by using a rolling pin on most bread doughs (level 25 carpentry and 1 log to make)
- Some quality of life updates to mixing for visibility/visual organization in chat
- Removed mention of cups of flour; sugar/cinnamon still work as before with cups etc
- Healing from food is capped at 30, stam varies
- Misspellings of various foods, inconsistencies in food fixed (biscuits, cinnamon, large/small raw meats etc)
New Creatures Unearthed
- Perhaps this is the reason for the new powerful mages that have made their way into the world
- There seem to be some new beasts that moved into WWL
- A more populated world with wildlife
Mage Class
- The initial set of spells are in across Arcana: Fire, Cold, Electric, Acid, Poison, Disease, Mending, Alteration skills
- Spellbook is functioning to allow casting, dragging, learning, and discovery
- Spell casting mechanics for draining staMANA, stutter
- Fizzles cost 1 STA
- Target Drops after cast ONLY if the target is a PLAYER and the spell is offensive
- Casting supports player, NPC, object, or terrain targets for AoE / Touch, Ranged spells
- Magery skill was remapped into Scroll Arcana
- Spell effectiveness (damage range/duration) depends on INT, Arcana Skill Level, and Mage Weapon Skill Level + Mage Weapon Equipped
- Mage Weapon Stats (min/max damage) scale the min/max damage range of the spell and influence the speed of spell casting and stamina cost
- Many scrolls remove: Bless, Wooden Skin, Iron Skin, Recall, Fertility, Summon Swarm, Poisonous Field, Several others (that were never fully implemented)
- ALTERATION skill was added - INT-based
- SHIFT - Cast / Hotbar Self Mode casts work without changing target on NON offensive spells.
- Spell Effects Added: Acid, Mending, and some others are final
- Spell Effects Temporary: Other Arcanas have some place holders in them still, will replace as we have time
Range Class
- DEX provides 2x as much AC
- DODGE skill was added - DEX-based
- Target Drops after shot ONLY if the target is a PLAYER
- Won’t shoot if the target is next to the player (since it is always blocked)
- Stutter is now linear delay over range Dex: 50 (max stutter) - Dex: 190 (min stutter)
- Visual indicator for stutter is now shown
- NOTE: Thrown weapons not reworked this pass, this will be done in the future
- The weight of the bow determines STA drain when shooting
- Very low stamina will slow attack speed
Warrior Class
- STR no longer provides HP, but CON increased to make up the difference
- Shield - will block NPC & Player ranged attacks based on STR and Shield AC
- Shield - will block NPC ranged attacks when adjacent at a higher rate
- The weight of the weapon determines STA drain when swinging
- BLOCK skill was added - STR-based
- Very low stamina will slow attack speed
Equipment Changes
Reverting some weapons back to previous speeds on certain items. Damage output may not be the same but the DPS should be similar or better
Small Blades
- Stiletto -> Now speed 4, now deals 6-27 (changed from speed 3, 12-18)
- Blade of Dexterity -> Now speed 2, now deals 12-20 (changed from speed 3, 15-28)
- Ayles Blade -> Now speed 4, now deals 23-60 (changed from speed 3, 20-43)
- Bronze Dagger -> Now speed 4, now deals 25-67 (changed from speed 3, 24-52)
- Stygian Stiletto -> Now speed 4, now deals 32-80 (changed from speed 3, 32-69)
- Candy Cane Dagger -> Now speed 2, now deals 41-58 (changed from speed 3, 52-94)
- Thieves Dagger -> Now speed 4, now deals 94-162 and requires level 83 (changed from speed 3, 70-120, level 80)
- Rune Dagger -> Increased damage to 97-164 (up from 95-157), added AoE text to the tooltip
- Vengeance Dagger -> Now requires level 95 (down from 100)
- Horn of Nycadaemon -> Increased damage to 109-188 (up from 104-176)
Large Blades
- Practice Sword -> Now speed 5, now deals 2-7 (changed from speed 4, 1-7)
- Longsword -> Renamed, now speed 5, now deals 4-13 (changed from speed 4, 3-11)
- Golden Longsword -> Renamed, now speed 5, now deals 8-26 (changed from speed 4, 6-23)
- Tyran Sword -> Now speed 5, now deals 13-33 (changed from speed 4, 10-28)
- Bronze Longsword -> Now speed 5, now deals 22-54 (changed from speed 4, 15-45)
- Great Sword -> Now speed 5, now deals 42-68 (changed from speed 4, 35-55)
- Stygian Longsword -> Now speed 5, now deals 47-83 (changed from speed 4, 38-68)
- Commander's Longsword -> Now speed 5, now deals 60-110 (changed from speed 4, 50-90)
- Soul Stealer -> Now speed 5, now deals 103-155 (changed from speed 4, 80-132)
- Blade of Light -> Now speed 5, now deals 119-168 (changed from speed 4, 95-155)
- Vorpal Blade -> Now speed 5, now deals 133-177 (changed from speed 4, 110-190)
- Rune Sword -> Now requires 75 Str
- Sword of Talazar -> Now speed 5, now deals 175-300 (changed from speed 4, 140-250), removed “Binds to Wielder” feature and fire damage
- Dark Sword -> Now deals 140-275 (down from 150-295), additional stats to 5 Con (down from 10)
Axes
- Gloamar Axe -> Now speed 5, now deals 13-27 (changed from speed 5, 19-30)
- Axe of Four Winds -> Now speed 4, now deals 22-43 (changed from speed 5, 20-36)
- Water Axe -> Now speed 4, now deals 40-70 (changed from speed 5, 45-80)
- Earth Axe -> Now speed 4, now deals 50-80 (changed from speed 5, 60-107)
- Air Axe -> Now speed 4, now deals 60-90 (changed from speed 5, 70-118)
- Fire Axe -> Now speed 4, now deals 76-105 (changed from speed 5, 80-137)
- Chillwind Axe -> Now requires level 80 (down from 83)
- Vorpal Axe -> Now requires level 83 (up from 80), now speed 3, now deals 70-115 (changed from speed 5, 85-146)
- Chiroptera Battle Axe -> Now speed 4, now deals 113-159 (changed from speed 5, 135-187)
- Famine Bringer -> Now speed 4, now deals 137-229 (changed from speed 5, 198-245)
- Dagon Cleaver -> Now speed 4, now deals 175-239 (changed from speed 5, 207-289)
Blunts
- Battle Hammer -> Now speed 5, now deals 10-21 (changed from speed 6, 11-25)
- Golden Battle Hammer -> Now speed 5, now deals 12-31 (changed from speed 6, 15-35)
- Skull Crusher -> Now speed 5, now deals 23-46 (changed from speed 6, 28-52)
- Poseidon's Hammer -> Now speed 5, now deals 66-106 (changed from speed 6, 72-124)
- Hammer of Earth -> Now speed 5, now deals 75-128 (changed from speed 6, 75-128)
- Hammer of Flames -> Now speed 5, now deals 79-138 (changed from speed 6, 95-163)
- Flesh Hammer -> Now speed 5, now deals 110-170 (changed from speed 6, 138-195)
- Vengeance Hammer -> Now speed 4, now deals 140-220 (changed from speed 6, 171-257)
Polearms
- Refreshed all polearm skill levels. The following are changed from speed 7.
- Krythan Staff -> Now speed 6
- Tooth Staff -> Now speed 6
- Bone Staff -> Now speed 6
- Lich Staff -> Now speed 6
- Diseased Spear -> Now speed 5
- Energy Trident -> Now speed 5
- Serpent Staff -> Now speed 6
- Staff of Impartiality -> Now speed 6
- Blood Trident -> Now speed 5
- Rune Staff -> Now speed 6
- Staff of Nycadaemon -> Now speed 6
Bows
- Chiroptera Bow -> Changed element to disease as per designer’s original idea
Armor
- Revamped Sand Cloth Set - Now requires level 22, 40 Int on all pieces
- Revamped Spidersilk Set - Now requires level 45, 60 Int on all pieces
- Revamped Banished Knight Set - Tank set. Now requires level 75, 80 Str, 80 Con on all pieces
- Revamped Rune Set - Now requires level 70, 80 Str
- Amulet of Lost Ages -> Name changed to Crown of Lost Ages, additional stats to 10 Con (down from 20), now requires level 75 (down from level 85)
- Amulet -> Item type changed from Helmet to Neck, name changed to “Gold Amulet”
- Bakers Gloves -> Added text “+10 Baking” to tooltip
- Armor of the Conqueror -> Increased to 12 Con (up from 10), and added +30 HP
- Orcusist Robe -> Added +50 HP
- Werewolf Skin -> Decreased armor to 20 (down from 30)
- Ethereal Shield -> Now requires 60 Str
New Equipment
- Nimble set (incorporated with Nimble Shooting Gloves), Mesmer and Bloodbound Set
- 52 new wands/mage weapons and 3 old items reworked into wands
- 45 new rings and 3 old items reworked into rings
- 16 new necks and 8 old items reworked into necklaces
- 34 new belts
Changed files in this update