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Update notes via Steam Community
Due to a critical bug with levelling the cauldron to max I have released a patch, This patch contains some things that were not going to be released until the next game mode, So any issues please advise.

Rebalancing + features:-


Advanced arrows are amended so that they are made in batches of 10 using less precious resources.
Sound range increased by 50%.
You can now repair devices and storage containers as well as just blocks. The cost scales depending on damage.
You can put your enchantment and weapons in either slot when enchanting on a cauldron.
Skull spawning rates increased, They were too easy.
Loot abundance reduced, there was far too much
Weapon and clothing properties are now shown on the popup before you make the item Giving you a better idea on comparisons.

BugFixes for all game modes:-


Sometimes crossing between worlds would some slight map corruption, This is now fixed.
Some adventure text not translated, This is fixed.
AI can damage your devices and storage containers.
AI Targeting system adjusted. They switch off path finding to direct approach much easier.
Creature aggro animations were too short, fixed. ( this may go back )
NPC narratives for "Find me an item" have been updated, They were too convoluted before..
Cauldron levelling to 4 literally went nuts, This is fixed.

As usual, Any issues please let me know.
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