- Damage limit (per hit, no multipliers) increased from 20 to 25
- Introduced a very sneaky mechanic to make no-powerup runs more feasible (no I won't tell you)
4th Floor Midboss
- now has one shared health pool
- total health lowered from 2800 to 2000
3rd Floor Boss
- radial turret rotation speeds adjusted
Meta Progression:
- Replaced "Biggums" Runlockable with "Just Better"
- Replaced "Loyal" Runlockable with "Coward"
- Added Runlockable for "Big Hits"
- Added Runlockable for "Pure Luck"
Powerups:
- Powerup Window now reports when player can find an Enhanced Powerup
- Added "Big Hits"
- Added "Coward"
- Added "Don't Judge"
- Added "Glitchy"
- Added "Grudge"
- Added "Juggler"
- Added "Just Better"
- Added "Pure Luck"
- Added "Spin to Win"
- Added enhanced powerup: "Rigged"
- Added enhanced powerup: "Spray, Pray"
- Added enhanced powerup: "Super Touchy"
- Buffed "Haymaker" ricochet damage from 2 to 3
- Buffed "Blender" spin damage from 1 to 2
- Changed "Biggums" to grant spin damage instead of ricochet damage
- Changed "Flirtatious" effect to
- Boomeraxe seeks 2 additional random targets
- +1 ricochet damage
- Changed "Ricoddicted" effect to
- +8 ricochet damage
- -4 spin damage
- ricochets ignore the damage cap
- Changed "Spincialist" effect to
- -8 ricochet damage
- +2 spin damage
- deal spin damage 50% faster
- Changed "Stand Back" effect from "your explosions deal 5x damage" to "+8 explosion damage"
(this is mathematically identical to the previous effect under the same circumstances, but allows new explosion damage powerups like "Grudge" to not immediately break)
- Changed recipe for "Way 2 Hot" to require "Hot Stuff" + "Loyal"
- Moved "Biggums" to default powerup pool
- Moved "Loyal" to default powerup pool
QoL:
- Controllers are now fully supported
- Can also now navigate menus with WASD/Arrows and Spacebar
- Camera shake and slow motion are now toggleable via the menu
- Made damage numbers slightly easier to read
- Damage numbers are now colour coded per damage type
- Added description of Melt mechanic to "Hot Stuff"
- Pausing during a run now lists your current stats
- Treasure, Powerup, and Reward rooms are now labelled accordingly
Misc:
- Fixed some minor typos
- Boomeraxe-in-ground no longer solid to prevent players getting trapped in corners
- Training texts updated to react to control scheme
- Game now notifies player when progress is saved
Plans for Next Update:
- More powerups
- Spend coins to reroll powerup options
- Show stat screen and current powerup list beside powerup options window
- Add an extended tutorial/practice floor to help new players adjust (without diluting the difficulty of the standard dungeon)
Changed files in this update