Let's wrap up the year with the largest content update to date.
New Mechanics
Some monsters now can web cards. Webbed cards can be played which removes the web, and discards the card but doesn't trigger any normal card effects.
Monsters can now also freeze players. Frozen influence distributes its counter value among the player's hand next turn, increasing the costs of random cards by 1 mana per counter tick.
New Monsters
Today we welcome on board spiders, ice skeletons, scorpions, and more. Most with new mechanics. This almost doubles the number of monsters in the game and should contribute to much more run variety.
These changes come with a new improved way of adventure generation, where monster types encountered between floors are more cohesive. Once you start meeting zombies, chances to meet more zombies increase. If you encounter spiders, chances are there will be more spiders during this run. This will allow you to prepare and contribute to a more cohesive experience.
Other noteworthy changes
Launcher is now skippable in options. If skipped it will load only after updates that contain new changelogs.
Fanny Pack will now display an icon on affected cards.
The save system was reworked to write in a background thread. This is an experimental feature that should fix the stutter on the Summary Screen.
What's next?
We are now working full throttle gearing up for the 1.0 launch early next year. Before that happens there will be an Artifacts Update introducing a slew of new artifacts (including starters!). For 1.0 a new class will be added. Before that, we will organize a closed smaller-scale beta. Sign-ups for it will be posted on the
community Discord, which will be the main feedback and comms channel for the playtest.
Full Changelog
New monster family: spiders
New monster mechanic: Web. Spiders can web cards. Playing a webbed card discards it, ending the webbed status but not triggering the regular card's effects
New influence: Frozen. The influence counter is distributed as temporarily increased mana costs among cards in the player's hand next turn
Moved Hellcard to a separate pedestal in the Launcher
Added Skip Launcher checkbox in options
Reworked save system to write in a separate thread. This should address the game's stuttering on slower hard drives
Increased XP rewards for finishing runs
Changed card progression for new players
New monster: Arachnid - smallest spider without special features aside from 8 legs.
New monster: Arachnad - when killed, spawns 2 arachnids
New monster: Arachnod - webs a card that killed it
New monster: Corrupted Arachnod - a zombie spider with a rotten heart (Returns 1 damage when non-lethally hit) and poisonous attack (Unblocked damage adds a Poison Wound card to draw pile)
New monster: Arachnoleton - a skeleton spider that changes to a random skeleton when killed
New monster: Cool Crawler - a scorpion that gets a bonus block every time it is attacked. Its attacks add Frozen influence.
New monster: Hot Crawler - a scorpion that gets a bonus block every time it is attacked. Its attack adds Burn A Card influence causing the hero to draw fewer cards the next turn
New monster: Horror Crawler - a massive skorpion miniboss that doesn't take direct damage from cards when in the far range. It gets bonus strength when a monster is killed in it's map section
New monster: Wicked Longlegs - miniboss whose attacks webb a random card in the player's deck.
New monster: Arachgod - miniboss that spawns eggs for every monster killed in the current turn. After a couple of turns a random spider hatches from each spider egg
New monster: Shielded Skeleton - an improved version of a basic Skeleton Warrior that blocks itself.
New monster: Cool Skeleton - a skeleton warrior whose attacks add Frozen influence
New monster: Cool Archer - a skeleton archer whose attacks add Frozen influence
New monster: Horror Imp - a bigger imp that explodes with a bigger bang when killed
New monster: Slithering Bowman - ranged demon whose arrows make heroes draw fewer cards next turn (adding Burn A Card influence)
New monster: Mirage Lancer - a ghost that curses a hero that killed it, making them lose mana the next turn
New monster: Battering Flamegoat - a charging goat that attacks all heroes at once
New monster: Hungry Plant - a zombie plant that is linked with other plants on the battlefield and distributes its strength to them when killed
New monster: Shamanic Goat - a miniboss that strengthens a random monster each turn and when killed
New monster: Voracious Corpse - a zombie miniboss that strengthens other zombies when attacked
New monster: Horror Whopper - a skeleton miniboss that strengthens other monsters if not attacked this turn
New monster selection algorithm that makes runs more cohesive, increasing the chance for monsters from families you have already met during that particular run
QoL: Added Fanny Pack icon to stashed cards
Added VO when heroes get hit or die
Added or improved visual effects of some cards
Added GFX and SFX when the hero receives an artifact
Added communication bubbles queue
Added character change functionality to Endless mode
Fixed misleading Garbage Day card description
Fixed character creates exclamation mark always showing
Fixed influence counter size when large UI is enabled
Fixed Hearteater bonus when using Bolt Hell
Fixed Initiative card when targeting monsters without intent
Fixed some options' descriptions
Fixed location buttons too long text issue
Fixed Jar of Pickles giving mana more than once per turn
Fixed double HP loss when using Bookmark + Burrito
[*] Fixed player's hand sometimes showing for a split second when taking gem reward after battle
As Always,
Stay Safe in Paper Dungeons ːarchduckː
Konstanty
Changed files in this update