
Hey, it's me Stepford! Thank you so much for the awesome reception to the game so far. Right now I'm looking to squash any bugs or glaring gameplay issues that pop up! I am looking to work on one or two 'content updates' so if there's something you'd specifically like to see added to the game, please tell me your ideas!
- Added: Always show XP Radius option.
- Fix: Steam Overlay Screenshot functionality.
- Fix: Fixed a crash when using a Statue of Distribution.
- Fix: Distant enemies will only be cycled out if the game isn't paused/levelling up.
- Fix: A bunch of spelling mistakes have been corrected.
- Change: Increased Level Cap to 25, up from 20.
- Change: Everyone will start with 1 free skillpoint, meaning you have as many skillpoints as your actual Profile Level now.
- Change: Beating an Overdrive level rewards you with an extra bonus skillpoint to spend.
- Change: Statue of Distribution can no longer spawn before Bunny boss, as its effects are negligible at that stage of the game.
- Change: You can now scroll menus using the right analog stick.
- Change: While Looping, enemy spawns should increase more as Peril increases.
- Change: Enemies have slightly longer spawn immunity, as to not be killed offscreen immediately.
- Change: The size at which XP combines together now scales bigger with Mortality.
- Change: Various Performance fixes.
- Nerf: Turret Firerate interval increased, (10 > 15).
- Nerf: Shrapnel Shells now makes 3 shards instead of 4.
- Buff: Chainbelt damage increased, (2*version) > (1 + (3*version).
- Buff: Soul Spear knockback increased, (1.5 > 2).
- Outstanding Issues:
- - The background on the final boss can cause some slowdown on some PCs. Try toggling the "Disable 3D Backgrounds" setting to see if things normalize! I'm still looking into this.
- - Sometimes the game doesn't say it's closed, even after closing? I probably messed up the Steam API somewhere hehe :))
Changed files in this update