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Update notes via Steam Community
Greetings Agents!

We've released a small update with more sound effects and several bug fixes. One of these issues prevented players from properly targeting Raid enemies in Critical Tasks.
Thank you for your ongoing support.

Defend Earth: Xenos Survivors Team

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Changelog


Addition
- Added SFX for Critical Tasks to increase gameplay feedback & satisfaction

Changes

- Updated achievement descriptions to increase clarity
- Unlockable skills from the workshop are now always visible
- Improved user experience for Agent Selection, Workshop and Critical Tasks
- Magnet buff (after clearing certain Critical Tasks) is no longer affecting loot chests
- Adjusted Cyberburst glowing too brightly
- Improved SFX priority queueing

Bugfixes

- Player weapons now ignore obstacles when targeting nearby enemies - this guarantees that Raid enemies in Critical Tasks are targeted properly
- Fixed a bug where Nightmode increased the enemy quantity by a doubled amount
- Fixed descriptions for some assignment objectives, displaying the wrong information
- Fixed a visual glitch with the toxic puddles around Parasite enemies in Critical Task & wiggle animation
- Fixed another issue with achievements not being unlockable when switching from prelude to main game
- Fixed an issue where the mouse cursor changes when toggling fullscreen
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