New Features:
-- BuildQuota practice mode
---- Build 10 units as quick as you can. Great for learning build orders.
---- You are given more workers and/or more time to make higher tech units.
-- Reworked GameModeSelect menu
-- Added a 'ShowErrorMessages' option to the options menu
-- Added an fps counter to the gameplay HUD
--
Balance Changes:
-- Talon Dash ability rework:
---- Now deals 9 damage to a random enemy near the target location.
---- Used to deal 3 damage to all units near the target, including itself. There was potential for the self damage to be interesting as it triggered the unit's shields, but it didn't work out.
-- SpawnUnitsCheat (sandbox mode only) now spaces units out better when spawning multiple units.
Bug Fixes:
-- Zapper's Stun ability now spawns FX properly.
-- Added hotkeys to the new ability tooltips (added in 0-1-3)
-- When a transporter was destroyed while carrying a unit, there was a chance it would leave the unit in the air. This is fixed, the carried unit will now be destroyed after the carrier.
-- Fixed bugs related to vision when Transporters pick up units.
-- Fixed issues with multiple transporters trying to pick up a unit on the same frame.
-- Simple Right-Click on an enemy unit will now give an attack order. Telling a unit to follow an enemy unit without attacking is no longer possible.
-- Fixed issues with air units not properly reaching a FollowUnit target
-- Disabled HoldPosition button from the command card for units that can't move (buildings).
-- Stop command now properly removes rally from unit production buildings.
* This is gameplay patch, so this version is not able to run replays from any previous 0-1-3 build.
0-1-4a: New Practice Mode
Update notes via Steam Community
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