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Update notes via Steam Community
This update brings new features, some quality of life changes, and lots of bug fixes.
The highlight of this update is the new Visibility mechanic, bringing a whole new twist to the gameplay.
Everything you do has an effect on how visible you are, and if you tread lightly, you may just be able
to stay out of sight. However the player is not the only one who has a few new tricks...
The monster has stretched his wings and taken to the skies! Adding a new layer of terror.
Can you stand up to this new challenge? Or will you once again become.. The Hunted.


Changes:


- Upgraded to Unity 2022.3.10f17
- Changed map layout
- Added new environment assets
- Added new corpse meshs
- Added new night ambience
- Added a Visibility meter to the player
- Added crouching functionality to the player
- Added the ability for the creature to take flight
- Added a full control tutorial to the start of the game (togglable in options menu)
- Added an objective tracker in your inventory
- Slightly moved all HUD icons/bars
- Changed stamina bar silhouette
- Health bar now works the same as stamina (only visible when below full)
- Ambience now fades away when the creature is near by as an early warning system
- If you are hidden enough the creature will now navigate towards the area where it last saw you
- Campfires now light instantly
- Fixed Monster NavMesh from ignoring a couple structures allowing the monster to faze through them
- Fixed a Temperature glitch that made it depleat faster the more campfires had been placed (weird ik...)
- Small lighting improvments
- Various other small changes and bug fixes

Notes:


Theres definitely more potential to be explored with this new Visibility mechanic, and theres still some features that I'd like to put in eventually. The flares still only servre as a means of lighting (which will now also effect the new visibility stat), so I'd like to add another use for those as well as other items in the future. For now though, enjoy this update, and good luck!
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