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Hi all!

I'm excited to share the latest updates with you, but before diving in, a quick personal note: I'm about to become a proud parent - any day now! This means this will be my last update for a little while. Thank you for your understanding.

Following the release of Aron's Adventure Magic Reborn, I've received insightful bug reports and constructive criticism. Your feedback has been awesome, and I've focused on addressing these issues for this update.

Your involvement has been amazing - thanks to your quick feedback, some bugs that eluded me for weeks were fixed in minutes. A huge thank you for helping make Aron's Adventure the best it can be!

Now, let's dive into the patch notes!

Update 2.1



New Combat Manager

The community and myself noticed limited opportunities for Aron to perform combos, often needing quick dodges to avoid damage. Thus, I've completely redesigned the combat manager and made additional changes for a smoother experience.

Enemies targeting Aron are now queued, with preference for those not currently under attack. This change should simplify targeting in group fights and enhance the overall combat dynamics.

Since the combat manager was one of the first things added to the game I could see this change have a big positive impact on the game in general and also resolve some issues with AI not knowing if they can attack.

Changes to stun-lock.
Can now stunlock enemies longer
  • Challenge: 1.1s From 0.8s
  • Adventure: 1.6s From 1.5s
  • Story: 4.3s From 4.0s

An additional Delay is added if a Recent hit was a critical hit on the enemy:
  • Challenge/Adventure: 0.5s
  • Story: 1.0s

This combination feels a lot better without it getting awkward long on non-story difficulties. (story difficulty can get a little long but that's what the difficulty is for)

New Enemies!


Four New enemies join the fight, these new enemies feature new move sets and can be found all throughout Elor. These were added to add more variety to encounters and to alleviate the more common stronger enemies to create more variety.


Other:

Changes:
  • Re-balanced the ranged melee attack.
  • Re-balanced the heavy attacks. (Slower weapons will get a less dramatic damage multiplier since their base damage is higher)
  • Controller: Swapped the default buttons for Attack and Interact on controller. (This is how I played myself and I find the original one frustrating to use, you can revert this in the binding menu)
  • Player Castle: Added lanterns throughout the castle that light up at night.
  • Rive: Increased spawn distance of certain foliage.
  • Rive: Fixed up some bad textures on rocks in the environment.
  • Dragon Valley: Fixed a camp trigger bug that would happen when you load a save.
  • Shadow's Edge: Made the stealth section a little easier.


Bug fixes & Optimizations:
  • Bugfix: Fixed a rare issue that would break initial movement when playing in Rive. (Happened with cloud data save)
  • Bugfix: Fixed a bug where you could open menus when in dialogue.
  • Bugfix: Removed the double "_" for NG+ save games. (Sorry if this causes additional auto-saves for you)
  • Bugfix: Fixed a bug in Dungeon 2 where puzzle assist audio could sometimes play when loading a save-file.
  • Bugfix: Removed foliage in walls in Shadow's Edge.
  • Bugfix: When playing on a different device with a lower resolution, the game will automatically set the resolution to the highest possible on the screen. (Mostly there to solve an issue I had on steamdeck)
  • Bugfix: Enemies are now killed as well if you defeat the witch in the castle level from the demo.
  • Bugfix: Prevent footsteps from playing after AI died for big orc. (And new AI)
  • Bugfix: Spamming the jump button when falling with a mount would allow you to walk in the air.
  • Bugfix: Hopefully resolved an issues where certain progression would be reset on level travel.
  • Optimization: Rive, Shadow's Edge, Dragon Valley. All received foliage optimizations and memory optimizations for the landscape. Tried to get away with as much as possible without affecting the visible play-space.


Thank you again for your continuous support and feedback. ːsteamhappyː

Windows 64-bitEnglish Aron's Adventure Content Depot 1013911
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