Early Access 0.8d Version
Hello everyone,
This new patch will bring mostly quality of life changes and bug fixes (game breaking bugs should be gone with this new patch!). This month I will keep doing just that, before moving on to the last part of the content for the game next month. My goal is to release the game by the end of January 2024, so the end of Tower of Spirit is near!
Defense Changes:
+ Defense is now common for the entire group of characters. The amount is the sum of all characters' defense stat. I believe this change will help emphasize the way the player's group of characters work together, similarly as the HP and MP pool are handled since the beginning. No changes regarding enemies’ defense, it is still handled individually for them.+ Defense UI for the player’s group has been significantly changed to reflect this.

Tutorial Changes:
+ Tutorial panels have been reworked entirely to reflect last gameplay changes (including those below) and give clearer information about the game specific mechanics.
Combat Changes:
+ Lower turn’s resolution speed for enemies and add specific moments for poison and burn damage when they are triggered to improve clarity.+ For the same reason, the way the enemy's group attacks are displayed is changed. The proper amount of damage is now shown with the next move icons (previously, it required to mouse over the icon to display the numbers).
+ Reduced Bee’s speed from 18 to 11.
Emblem Changes:
+ Increased amount of gold granted by Dwarfen Emblem whenever you gain a new emblem from 8 to 15 (from 16 to 30 when upgraded).+ Emblems pop out from your inventory when their effects are triggered.
Bug Fixes:
+ Fixed an issue where the Debug Console could be called by players (sorry guys!).+ Fixed an issue during loading the next area of the game which can break the game loop.
+ Fixed an issue where trying to return to the main menu could freeze the game indefinitely.
+ Fixed an issue where some tutorial parts were not properly shown to the player.
+ Fixed an issue with Rolling Strike capacity tooltip not showing proper number for damage.
+ Fixed an issue where the amount of damage displayed in the tooltip could be different from the amount shown for the enemy intent.
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Thanks for the support!
Changed files in this update