What's new?
Rendering
- Switched to Deferred Rendering. New features including:
- Screen Space Reflections
- Screen Space Global Illumination
- Lumen Reflections
- Lumen Global Illumination
- Contact Shadows
- Distance Field Shadows. Increased shadow coverage at distance.
- Hardware Raytracing
- Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
- Parallax Occlusion Mapping
Gameplay
- Real time 24 hour Day and night cycle
- Better destructible physics
VR
- Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
- (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.
UI
- New and improved menu
Optimization
- Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
- Reduced flower variation for better instancing with minimal visual impact.
- Shader and material tweaks.
- More optimization work. Performance should be even better now.
Worldspace
- Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.
Changed files in this update